Incorporate Ghost (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
This page contains Open Setting Licensed-content. This means that setting elements such as characters and placenames are freely re-usable in other published works that are released under the same License. It may be distributed alongside material released under the Open Game License, the GNU FDL License, any of the Creative Commons suite of licenses or under a proprietary license. Under the terms of the Open Game License, all Open Setting Content constitutes "Product Identity".
Incorporate Ghost
Necromancy
Level: Mageclaine/Spellclaine 7, Holyclaine 7, Godclaine 7, Cleric 8
Components: None
Casting time: 1 standard action
Range: Sight
Target: A ghost
Duration: 1 round per level
Saving Throw: Will
Spell Resistance: No


This spell forces its target, a ghost the caster knows of, into a corporeal form. It can then be affected by physical attacks.


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric

Home of user-generated,
homebrew pages!


Advertisements: