Incendine Lava Weaver (5e Creature)

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Incendine Lava Weaver[edit]

Medium humanoid (incendine), lawful neutral

Armor Class 12 (15 with mage armour)
Hit Points 104 (16d8 + 32)
Speed 30 ft.

15 (+2) 14 (+2) 15 (+2) 20 (+5) 16 (+3) 17 (+3)

Saving Throws Int +10, Wis +8, Cha +8
Skills Arcana +15, Perception +8
Damage Resistances cold
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 18
Languages Common, Ignan
Challenge 13 (10,000 XP)

Innate Spellcasting. The incendine's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: fire bolt*
1/day each: burning hands*, continual flame*
*Evocation spell

Spellcasting. The incendine is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). The incendine has the following wizard spells prepared:

Cantrips (at will): dancing lights*, light*, mage hand, prestidigitation, shocking grasp*
1st level (4 slots): chromatic orb*, detect magic, mage armour, magic missile*, shield
2nd level (3 slots): blur, flaming sphere, scorching ray*
3rd level (3 slots): counterspell, fireball* stinking cloud
4th level (3 slots): wall of fire*, fire shield*
5th level (3 slots): cloudkill, conjure elemental, wall of stone
6th level (1 slot): flesh to stone, sunbeam*
7th level (1 slot): delayed blast fireball*, prismatic spray*
8th level (1 slot): incendiary cloud, sunburst*
9th level (1 slot): meteor swarm*
*Evocation spell

Sculpt Spells. When the incendine casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.


Fiery Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (2d4) fire damage.

Roaring Flame (Recharge 5-6). The incendine magically creates a 15-foot cube of flames centred on a space it can see within 30 feet of it. The flames last for as long as the incendine can maintain its concentration, up to 1 minute (as if concentrating on a spell).
A creature that starts its turn in the flames or moves through the flames for the first time on its turn must make a DC 18 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.

Incendine lava weavers are fire weavers that have reached the zenith of their art. Weaving flames as easily as other creatures weave fabric, a lava weaver can easily stride through a blaze of its own creation, for it is both immune to flame and empowered by the force of elemental fire.

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