Improved Quick Doom (3.5e Feat)
Jump to navigation
Jump to search
Improved Quick Doom [Dark]
You have learned to alter the effects of your doom class feature to act faster on your targets.
Prerequisite: Darkness Class Feature, Doom Class Feature, Quick Doom feat, Dark Knight Level 15
Benefit: Your doom ability only takes 1d4+1 rounds to take effect.
Normal: The doom ability normally takes 2d6+3 rounds to take effect or 1d6+4 with the Quick Doom feat to take effect.
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Dark Feats