Improved Chill Touch (3.5e Spell)
From D&D Wiki
Necromancy | |
Level: | Wiz/Sorc 2 |
---|---|
Components: | V, S |
Casting time: | 1 standard action |
Range: | Touch |
Duration: | Instantaneous |
Saving Throw: | Fortitude Partial or Will Negates; see text. |
Spell Resistance: | Yes |
This spell improves upon the damage and effects of chill touch. The target must save vs. spell or suffer Id 10 points of damage and become paralyzed from the extraordinary pain and cold. The paralysis lasts in hours equal to the amount of damage caused. Victims who fail to successfully save also lose 2 points of Strength and Constitution, and a full day is required to regain a lost point of each attribute. This spell will also destroy any undead creature that has less than 3 Hit Dice, but if the undead makes a successful saving throw vs. spell, there is no effect.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard