Impi (5e Subclass)
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Impi[edit]
Fighter Subclass
The impi is a master of the spear and shield. Using this combo, the impi can cut through enemies quickly and efficiently.
- Spear Adept
When you choose this archetype at 3rd level, you gain a +2 bonus to attack rolls made with a spear or trident.
- Shield Bash/Spear Stab
Starting from when you choose this archetype at 3rd level, you can use your bonus action to make a melee attack with your shield or spear, dealing bludgeoning or piercing damage equal to 1d6 + your Strength modifier on a hit. You are considered proficient with this attack. Additionally, upon being hit with a shield bash or spear stab, your target must succeed on a Strength saving throw with a DC of 8 + your Strength modifier + your proficiency bonus or be knocked prone or stunned.
- Swift Defense
Starting at 7th level, you can take two reactions per round, instead of one, but you can only take one reaction per turn. This increases to three reactions per round at 10th level, and four reactions per round at 15th level.
- Shield Adept
Starting at 10th level, while you are wielding a shield and either unarmored or wearing only light armor, your Armor Class increases by 1.
- Improved Critical
Starting at 15th level, your weapon attacks score a critical hit on a 19-20.
- Improvised Phalanx
Starting at 18th level, while you are wielding a shield and within 5 feet of an ally wielding a shield, opponents have disadvantage to hit you or that ally.
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