Igniforge (5e Race)

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Igniforge[edit]

Physical Description[edit]

Igniforge are elemental beings made of molten iron, slag, and fire. Their bodies are composed of a constantly shifting mix of molten metal that glows brightly from within, with their outer layer forming a solid, yet flexible shell. Their skin appears to be a mix of dark iron and glowing, flowing magma, with streams of molten metal occasionally spilling out from their joints. Their hair is a living flame, burning brightly and constantly shifting in color and intensity. When they consume metal, their bodies become visibly more massive, with the molten metal visibly flowing to different parts of their bodies.

Igniforge vary in height, usually standing between 5 to 7 feet tall. Their height can change depending on the amount of metal they have consumed, but this does not affect their overall physical stats—only their appearance.

History[edit]

The Igniforge were born in the heart of ancient volcanoes, where they first emerged from the molten earth itself. They have since spread across the world, often inhabiting the hottest and most dangerous places, such as active volcanoes and deep within the earth's crust. Over time, they became master blacksmiths, their unique physiology allowing them to forge weapons and tools of unparalleled quality.

Society[edit]

Igniforge society is centered around blacksmithing and craftsmanship. They are highly respected by other races for their skill in creating powerful weapons and armor. Within their communities, the most skilled blacksmiths often hold positions of power and influence. They value strength, skill, and the ability to create, often forming tight-knit communities where everyone has a role to play in the production of goods.

Igniforge Names[edit]

Igniforge names are often inspired by the elements of fire and metal. Their names tend to be strong and powerful, reflecting their nature.

Male: Ignis, Ferrum, Blaze, Cinder, Vulcan

Female: Ember, Solara, Inferna, Scoria, Seara

Igniforge Traits[edit]

Igniforge are elemental beings of fire and metal, known for their blacksmithing abilities and their ability to consume and manipulate molten metal.
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Igniforge reach maturity at around 50 years and can live up to 500 years.
Alignment. Igniforge tend to be neutral, focusing on their craft rather than moral or ethical concerns.
Size. Igniforge vary widely in height, from 5 feet to 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Internal Forge. You do not need a traditional forge to melt down metals. You can consume raw metal, melting it down within your body. You can then extract the molten metal from parts of your body for crafting purposes. This allows you to forge items as if you were using a traditional forge, but without the need for external heat sources.
Molten Body. You have resistance to fire damage, and your unarmed strikes deal fire damage equal to 1d4 + your Strength modifier.
Metal Affinity. You are proficient with smith’s tools and have advantage on checks made to appraise metalwork and identify the properties of metal-based items.
Variable Size. Your height and appearance can change based on the amount of metal you have consumed. This change does not affect your game statistics.
Darkvision. Accustomed to the dim light of volcanic caves, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages. You can speak, read, and write Common and Ignan.
Subrace. Ferrumforge, Emberforge

Ferrumforge[edit]

Ability Score Increase. Your Strength score increases by 1.
Iron Resilience. You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
Heavy Metal. When you consume metals such as iron or steel, you can choose to increase your AC by 1 for the next hour.

Emberforge[edit]

Ability Score Increase. Your Dexterity score increases by 1.
Swift Flame. Your base walking speed increases to 35 feet.
Flame's Embrace. You can cast the *Burning Hands* spell once per long rest. Constitution is your spellcasting ability for this spell.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 0'' ++2d6 250 lb. × (×2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating an Igniforge character, you can use the following table of traits, ideals, bonds, and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I take great pride in my work and won’t settle for anything less than perfection.
2 I am slow to trust those outside my community.
3 I have a deep respect for the earth and its elements.
4 I am curious about how other races create their weapons and tools.
5 I prefer to let my actions speak rather than my words.
6 I am fiercely protective of my friends and allies.
7 I am stubborn and rarely change my mind once it is made up.
8 I am always looking for new metals to experiment with.
d6 Ideal
1 Perfection. I seek to create the perfect weapon or tool. (Lawful)
2 Strength. The strong survive, and I will become the strongest. (Neutral)
3 Innovation. I believe in pushing the boundaries of what is possible. (Chaotic)
4 Protection. I must protect those who cannot protect themselves. (Good)
5 Power. I seek power and influence through my creations. (Evil)
6 Tradition. I honor the traditions of my people and strive to uphold them. (Lawful)
d6 Bond
1 I owe everything to the master who taught me the ways of the forge.
2 I am driven to find and craft the mythical weapon known as the Emberblade.
3 I protect my community with my life.
4 I am searching for the rarest metals in the world to craft something truly unique.
5 My creations are my children, and I will not let them fall into the wrong hands.
6 I must prove my worth to my family by creating something legendary.
d6 Flaw
1 I am obsessed with my work and often neglect other aspects of my life.
2 I am quick to anger when my work is criticized.
3 I ho
4
5
6
0.00
(0 votes)

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