Iggwilvian Knight (5e Subclass)
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Iggwilvian Knight[edit]
Wizard Subclass
The enchanted knights, anointed by the Witch Queen, were heroes of the highest honors. Tasked to defend and watch over the Domain Of Delight, a grouping of demiplanes found in the Feywild.
Art of War[edit]
Beginning when you select this school at 2nd level, your hit point maximum increases by 2, and it increases by 1 again whenever you gain a level in this class. Additionally, you gain proficiency with light armor.
Iggwilvian Arts[edit]
Also at 2nd level, choose a one-handed melee weapon you have access to. This is your Retaliation, you count as proficient in it while you wield it and you can choose to use you Intelligence modifier instead of your Strength or Dexterity ones for attack and damage rolls made with your Retaliation.
Additionally, while wielding it, you gain access to the following Iggwilvian Arts. You must memorize these during a long rest before being able to use them. You can have a number of Iggwilvian Arts memorized equal to half of your Proficiency Bonus. Whenever an Iggwilvian Art requires a Saving throw, the Dc is the same as your Spell save DC.
Iggwilvian Cleave
Whenever you make a successful melee weapon attack, you can, as a bonus action; spend a spell slot to overlay a blade of magic energy over your weapon. All creatures within a 20 foot semi-circle must make a Dexterity saving throw or take the damage you dealt with your weapon + (your Proficiency Bonus * the level of the spell slot used).
Iggwilvian Comet
Whenever you make a successful melee weapon attack, you can, as a bonus action; spend a spell slot to overlay your weapon with magic energy until it gets expelled in a line 100 feet long and 10 feet wide blasting out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes Xd12 + INT Force damage on a failed save, or half as much damage on a successful one. X is equal to the level of the spell slot spent.
Iggwilvian Execution
Whenever you make a successful melee weapon attack, you can, as a bonus action; spend a spell slot to overlay a blade of magic energy over your weapon.
Iggwilvian Judgement
Whenever you make a successful melee weapon attack, you can, as a bonus action; spend a spell slot to overlay a hammer of magic energy over your weapon.
Iggwilvian Shield
Whenever you cast the Mage Armor spell, it adds your Intelligence modifier instead of Dexterity and you can, as a bonus action; spend a spell slot to: whenever the target is hit by an attack, it creates a shockwave originating from the target. All creatures within 20 feet of the target (not counting the target) must make a Strength saving throw or be knocked prone.
Iggwilvian Starshower
Whenever you cast the Magic Missile spell, you can, as a bonus action; spend a spell slot to increase the number of darts hat the spell creates by your Proficiency Bonus.
Sword and Sorcery[edit]
At 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
Warcaster[edit]
Starting at 10th level, your extensive experience with the thick of battle has helped steeled your nerves and sharpen your focus. You have advantage on Constitution saving throws that you make to maintain concentration on a spell when you take damage. If the damage you take is equal to or less than half your Wizard level, you automatically succeed.
Iggwilvian Mastery[edit]
At 14th level, at the end of combat you regain half of the spells slots used by your Iggwildian Arts feature. You always start from the lowest level spell slot spent, meaning that if you spent two 1st level, one 3rd level and one 4th level spell slots to use Iggwildian Arts, you regain two 1st level spell slots.
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