Ichor Demon (5e Creature)

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Ichor Demon[edit]

Medium fiend (demon), chaotic evil


Armor Class 16 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 40 ft., swim 40 ft.


STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 19 (+4) 10 (+0) 15 (+2) 12 (+1)

Saving Throws Dex +8, Con +8
Proficiency Bonus +4
Damage Resistances cold, fire, lightning; bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Abyssal, telepathy 120 ft.
Challenge 10 (5,900 XP)


Amorphous. The demon can move through a space as narrow as 1 inch wide without squeezing.

Bloody Regeneration. If a creature within 15 feet of the demon takes damage, the demon regains 10 hit points. If the creature was a demon, the demon regains 15 hit points instead.

Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The demon makes two attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage and 10 (3d6) acid damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pulled up to 15 feet directly toward the demon.


If enough of the vile ichor which courses through the veins of demons is shed in one place, it may coalesce and take a life of its own as a monster in its own right. They often rise in the aftermath of demonic battlefields, of which there are many across the Abyss. As the demon moves, rivulets of blood follow as if pulled by an unseen force. The demon's limbs lash out like whips, grasping at whatever living things they can reach and dragging them in as the blood within their bodies is pulled towards the demon.

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