Ichor Demon (5e Creature)
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Ichor Demon[edit]
Medium fiend (demon), chaotic evil Armor Class 16 (natural armor)
Saving Throws Dex +8, Con +8 Amorphous. The demon can move through a space as narrow as 1 inch wide without squeezing. Bloody Regeneration. If a creature within 15 feet of the demon takes damage, the demon regains 10 hit points. If the creature was a demon, the demon regains 15 hit points instead. Magic Resistance. The demon has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. The demon makes two attacks. Slam. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage and 10 (3d6) acid damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pulled up to 15 feet directly toward the demon.
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If enough of the vile ichor which courses through the veins of demons is shed in one place, it may coalesce and take a life of its own as a monster in its own right. They often rise in the aftermath of demonic battlefields, of which there are many across the Abyss. As the demon moves, rivulets of blood follow as if pulled by an unseen force. The demon's limbs lash out like whips, grasping at whatever living things they can reach and dragging them in as the blood within their bodies is pulled towards the demon. |
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