Iceforged Golem Soldier (5e Creature)

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Iceforged Golem Soldier[edit]

Medium construct, unaligned

Armor Class 16 (natural armor)
Hit Points 102 (12d8 + 48)
Speed 30 ft.

18 (+4) 12 (+1) 18 (+4) 3 (-4) 11 (+0) 1 (-5)

Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Damage Immunities cold, poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 6 (2,300 XP)

Frost Armor. A creature that touches the golem or hits it with a melee attack while within 5 feet of it takes 3 (1d6) cold damage.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapon. The golem's weapon attacks are magical.


Multiattack. The golem makes two melee attacks.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 3 (1d6) cold damage.

Ice Lance. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) cold damage.

Through the act of submerging a simple iron "skeleton" into a large vat of water, the cryomancers of the far-northern realms then use magic rituals to freeze the water, and enchant the resulting ice with protective enchantments, whilst imbuing a more of elemental earth into the frame to give it animation. When the slab of ice fractures, and the animated golem breaks out, it emerges covered in layers of hardened ice, wielding a shield and lance made entirely out of the same element. These specially-made creations are forged to guard frigid wizard towers, the ramparts of northern castles, and can also serve their creators as personal bodyguards, due to them being smaller in stature than most golems, but still being heads and shoulders taller than mortal men. Like all other golems, they will obey the orders of their creators with blind, unquestioning loyalty. These frigid constructs carry out their tasks in absolute silence, save for the sounds of cracking and popping ice as they move.

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