Iced Crocodile (4e Creature)

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The Iced Crocodile is the largest specimen of the Frost Crocodile. It can be found in lengths from 15 feet and up, most commonly above 20.

Lore[edit]

DC 10: The Iced Crocodile is the dominant specimen of the frost marshes and rarely will there be more than 2 of them in an area.

DC 15: The Iced Crocodile is vulnerable to fire damage and immune to any cold damage

DC 25 This crocodile can regenerate health from the icy waters it inhabits. This can be interrupted with fire damage.



Iced Crocodile[edit]

Level 10 Soldier Elite
Huge Natural Beast (Reptile)
XP 1000
HP 216; Bloodied 108

Icy Terrain - Aura 2; enemies treat the area within the aura as difficult terrain

Regeneration 5, unless it has taken fire damage in it's previous turn

Initiative +9
AC 28; Fortitude 29, Reflex 21, Will 24 Perception +8
Speed 6, swim 8 Low-light Vision
Immune Cold Resist cold
Vulnerable fire
Saving Throws +2; Action Points 1
Standard Actions
Bite ♦ At-Will
Attack: Reach +2; +17 vs AC
Hit: 2d8+6 damage
Effect: Target is grabbed (until escape)
Frost Bite (Cold)♦ Recharge D6 (5).pngD6 (6).png-->
Attack: Close blast 1 (creatures in blast); +12 vs. Fortitude
Hit: 3d4 + 6 and target is grabbed and slowed
Miss: half damage and target is grabbed target gets a -2 penalty to escape the grab
Effect: Target is slowed by the cold, ends with 2 successful Const. Saving Throws.
Shredding Jaws ♦ At-Will-->
Attack: If crocodile starts it's turn with a creature grabbed in its jaws, it makes an attack against the grabbed creature; +17 vs. AC
Hit: 3d8+6
Miss: half damage
Swallow ♦ Encounter-->
Attack: If crocodile starts it's turn with a creature grabbed in its jaws, it attempts to swallow a bloodied Medium or smaller creature; +15 vs. Fortitude; on a hit, the target is swallowed and restrained (no save) and takes 10 damage on subsequent rounds at the start of the crocodile's turn. The swallowed creature can make basic melee attacks only, and only with one-handed or natural weapons. If the Iced Crocodile dies, any creature trapped in it's gullet can escape as a move action, ending that action in a square formerly occupied by the crocodile.
Skills Stealth +12
Str 22 (+11) Dex 15 (+7) Wis 18 (+8)
Con 20 (+10) Int 5 (+2) Cha 8 (+4)
Alignment Unaligned Languages
Equipment
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