Ice Mage (5e Class)

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Ice Mage[edit]

<!-Introduction Leader->[edit]

Ice Mage

Creating an Ice Mage[edit]


Quick Build

You can make an ice mage quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Ice Mage you gain the following class features.

Hit Points

Hit Dice: 1d4 per Ice Mage level
Hit Points at 1st Level: 1d4 + Constitution modifier
Hit Points at Higher Levels: 1d4 (or 3) + Constitution modifier per Ice Mage level after 1st

Proficiencies

Armor: None
Weapons: None
Tools: None
Saving Throws: Constitution, Dexterity
Skills: Persuasion, Survival, Insight

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Artisan’s Tools or (b) Thieves Tools

Table: The Ice Mage

Level Proficiency
Bonus
Features Corruption Level
1st +2 Frosty Defense, Ice Weapon 1
2nd +2 Frozen Archetype 1
3rd +2 Icy Blast 2
4th +2 Ability Score Improvement 2
5th +3 Improved Ice Weapon, Archetype Feature 3
6th +3 3
7th +3 4
8th +3 Ability Score Improvement, Archetype Feature 4
9th +4 5
10th +4 5
11th +4 6
12th +4 Ability Score Improvement, Archetype Feature 6
13th +5 7
14th +5 7
15th +5 8
16th +5 Ability Score Improvement 8
17th +6 Archetype Feature 9
18th +6 9
19th +6 Ability Score Improvement 9
20th +6 Archetype Feature 10

<!-Class Feature->[edit]

<!-Class feature game rule information->

As you further use your Ice powers, the ice starts to take


Frosty Defense[edit]

When hit your skin turns to ice, dampening the damage the attack may cause. AC = 8 + Con, Immune to cold damage, Weak to Fire.

Ice Weapon[edit]

Your Frosty Defense allows for you to turn you body into a weapon. As a bonus action you may turn your hand into a shard of ice. As an action you may attack with the Ice Weapon, Dealing 1d4 + Con Cold Damage. As an action you may also fling the shard at a creature, with a range of 45 feet. The weapon gains unique abilities at levels 5 and 10, which also changes the dice used for damage. At level 5 it becomes 1d8 + Con, and at level 10 it becomes 2d10 + Con.

<!-Subclass Feature->[edit]

At level 2, you chose a Frozen Archetype. Choose between Wrath of Winter, Below Zero, or the Alternative Medicine archetype, which are detailed at the end of the class description. Your choice grants you features at level 2 and again at levels 5, 8, 11, 14, 17, and 20.


Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Improved Ice Weapon[edit]

At level 5, Gain the ability to double the damage of Ice Weapon. You may use this ability once per short rest. At level 10 you may use this feature twice.

<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

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<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

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Ice Mage Spell List[edit]

You know all of the spells listed below, but can only use the spells once you have the required amount of Ice Corruption.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the ice mage class, you must meet these prerequisites:

Proficiencies. When you multiclass into the ice mage class, you gain the following proficiencies:

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