Ice Golem (3.5e Creature)
Ice Golem | |
---|---|
Size/Type: | Small to Large Construct |
Hit Dice: | 5d5 (25 hp) |
Initiative: | +3 |
Speed: | 30ft. (5 squares) |
Armor Class: | 10, touch 4, flat-footed 10 |
Base Attack/Grapple: | +2/+5 |
Attack: | Icicle Lance |
Full Attack: | Icicle Assault |
Space/Reach: | 2-9ft./2-9ft. |
Special Attacks: | Freeze Enemy |
Special Qualities: | Construct traits, magic immunity, DR 20/epic |
Saves: | Fort +1, Ref +1, Will +0 |
Abilities: | Str 12, Dex 9, Con 4, Int 0, Wis 0, Cha 0 |
Skills: | None |
Feats: | |
Environment: | Any Constantly Cold Region |
Organization: | Solitary |
Challenge Rating: | 4 |
Treasure: | Nevermelting Ice(Rare), Ice(Common) |
Alignment: | Always neutral |
Advancement: | |
Level Adjustment: |
Ice Golems can have a number of appearances, like other golems, but must be humaniod. Like other golems, the larger the size of the golem the strong it is and the smaller it is, the faster it is.
Combat[edit]
Ice Golems, after a successful attack, deals another 2 point of frost damage. Being made of ice, unarmed attacks dealt to the Ice Golem deals 1d4 points of frost damage to the attacker.
Freeze Enemy (Sp): Once a day, the caster can use this ability to freeze their enemy for 1d10 rounds. If there is only one enemy, the golem wins the fight and, without killing the attacker, walks away. If the golem is guarding a treasure, it will take advantage of the enemy being frozen and attack every chance it gets. If the ability hits the target, it deals 1d6 points of damage per round.
If Ice Golems are killed with a fire spell, they turn into a Water Elemental, gaining self-awareness from the magic keeping it from becoming self-aware being destroyed from the fire magic. If a Water Elemental is born this way, there is a 80% chance of running from the fight and a 20% chance to fight. If the Water Elemental runs, it will come back at a later date, 1d4 weeks + 1d8-1 days later, and try to kill those that created it, twice as strong from when it was an Ice Golem.
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