Ice Domain (5e Subclass)
Ice Domain[edit]
Cold, calculating, and vicious, Ice Domain Clerics are forces of nature that are to not be messed with; however, they make a great addition to any team of adventurers. Dieities that Ice Domain Clerics typically worship include: Auril, Thyrm and Ulutiu.
Cleric Level | Spells |
---|---|
1st | absorb elements, ice knife, |
3rd | flaming sphere, Snilloc’s snowball swarm |
5th | spirit shroud (cold only), sleet storm |
7th | fire shield (cold only), ice storm |
9th | cone of cold, conjure elemental |
- Acolyte of Cold
At 1st level you learn the frostbite cantrip and you gain resistance to cold.
- Channel Divinity
- Mark of Auril
Starting at 2nd level, you can choose one creature that you hit with a weapon attack to be covered in paralyzing frost, expending a Channel Divinity. Until the end of your next turn, this creature cannot move or be moved by any means except teleportation, and they gain vulnerability to bludgeoning, cold, and fire damage. If they have immunity to one of those damage types, they do not become vulnerable to that damage type.
- Initiate of Cold Fire
At 4th level you can no longer create magical fire. All your fire spells are automatically cold fire spells. The flames blaze white and blue and are not hot but ice cold to the touch. The damage type changes from fire to cold
- Lethargic Frost
At 6th level, you can harness your powers of frost to protect yourself from cold and momentarily slow enemies. You gain immunity to cold damage. Additionally, when a creature within 60 feet of you that you can see takes a bonus action or reaction, you can use your reaction to force them to expend the triggering action, but not gain any of its effects. You can use this feature an amount of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
- Master of Cold
Starting at 8th level, your cantrips deal additional cold damage equal to your Wisdom modifier.
- Iceborn
At 17th level, your power over cold increases greatly, granting you the following:
Choose one spell from the following levels: 6th, 7th, 8th, and 9th level that deals cold damage. You automatically prepare those spells, and they become cleric spells for you. Your cold damage now bypasses resistance and treats immunity as if they were resistant.
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