Ice Crab (5e Creature)

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Ice Crab[edit]

Medium elemental, neutral


Armor Class 15 (natural armour)
Hit Points 105 (14d8 + 42)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 16 (+3) 5 (-3) 10 (+0) 5 (-3)

Proficiency Bonus +3
Damage Vulnerabilities fire
Damage Immunities cold, poison
Condition Immunities poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 10
Languages Aquan, Auran
Challenge 7 (2,900 XP)


Cold Body. A creature that touches the ice crab or hits it with a melee attack while within 5 feet of it takes 3 (1d6) cold damage.

False Appearance. While the ice crab remains motionless, it is indistinguishable from a large piece of ice.

Ice Walk. The ice crab can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

ACTIONS

Multiattack. The ice crab makes two attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) cold damage, and the target is grappled (escape DC 14). Until the grapple ends, the target is restrained. The ice crab has two claws, each of which can grapple only one target.

Icicle. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.


An ice crab is a being of elemental ice shaped like a large crab. An ice crab's body is covered in icicles which it can fire at its enemies and its body radiates cold, allowing it to survive in warmer climates, though fire can easily melt it.

Elemental Nature. An ice crab doesn't require air, food, drink, or sleep.

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