Iaito (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Iaito
Exotic Light Melee
Critical: 19–20/×2
Range Increment:
Type: Slashing
Hardness: 11
Size Cost1 Damage Weight1 hp
Fine * 1d2 * 1
Diminutive * 1d3 * 1
Tiny * 1d4 * 1
Small 300 1d6 1.75lb. 3
Medium 300 1d8 2.5 lb. 6
Large 500 1d10 5 lb. 12
Huge * 2d6 * 24
Gargantuan * 3d6 * 48
Colossal * 6d6 * 96
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Description[edit]

An iaito is a specialized katana designed for use in Iaijutsu, and as such is slightly smaller and lighter. Like the katana, it is too unsual a weapon to use in one hand without special training, but may be used two-handed as a martial weapon. The iaito can be used in place of a katana in any situation calling for one. Any attack made with an iaito that is not immediately after being drawn suffers a -2 penalty to damage.


Additionally, a specialized sheathe can be bought with the weapon itself(cannot be bought later) for additional gold to receive a bonus to Iaijutsu Focus checks (see chart below).

Table: Iaito Sheathe
Enhancement Bonus Market Price
Iaito Sheathe +2 800 gp
Iaito Sheathe +4 3,200 gp
Iaito Sheathe +6 7,200 gp
Iaito Sheathe +8 12,800 gp
Iaito Sheathe +10 20,000 gp

The sheathes weight is already incorporated to the weight of the weapon, and the two must be kept together(ex. sell Iaito, sheathe goes with it), this also means that Iaito sheathes are not interchangeable with other Iaito sheathes. If the weapon itself breaks the sheathe does not break with it however, but the sheathe itself may be broken, and has a max health and hardness of 3/4s the max hardness & hp of the Iaito it holds.

Enhancements[edit]

Change the normal cost and the cost of the Material Enhancements to reflect the size of the weapon you are buying.

Iaito Material Enhancements
Material Average Masterwork1 Hardness hp Special
Steel 300 gp 600 gp 11 6
Adamantine 3,300 gp 20 8 Bypass hardness less than 20
Deep Crystal 1,300 gp 9 5 Psionic
Mundane Crystal 600 gp 7 4 No rusting, not metal
Darkwood n/a n/a n/a
Iron, Cold 350 gp 650 gp 10 5 Magical enchantments cost an additional 2,000 gp.
Mithral 3,300 gp 14 5 1/2 weight
Silver, Alchemical 290 gp 590 gp 8 1 −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6 +72,000 gp3 +12 +60
+7 +98,000 gp3 +14 +70
+8 +128,000 gp3 +16 +80
+9 +162,000 gp3 +18 +90
+10 +200,000 gp3 +20 +100
+11 or more + bonus squared
× 20,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.


See also[edit]

Back to Main Page3.5e HomebrewEquipmentWeapons

Home of user-generated,
homebrew pages!


Advertisements: