Iaito (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | * | 1d2 | * | 1 | |||||||
Diminutive | * | 1d3 | * | 1 | |||||||
Tiny | * | 1d4 | * | 1 | |||||||
Small | 300 | 1d6 | 1.75lb. | 3 | |||||||
Medium | 300 | 1d8 | 2.5 lb. | 6 | |||||||
Large | 500 | 1d10 | 5 lb. | 12 | |||||||
Huge | * | 2d6 | * | 24 | |||||||
Gargantuan | * | 3d6 | * | 48 | |||||||
Colossal | * | 6d6 | * | 96 | |||||||
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Description[edit]
An iaito is a specialized katana designed for use in Iaijutsu, and as such is slightly smaller and lighter. Like the katana, it is too unsual a weapon to use in one hand without special training, but may be used two-handed as a martial weapon. The iaito can be used in place of a katana in any situation calling for one. Any attack made with an iaito that is not immediately after being drawn suffers a -2 penalty to damage.
Additionally, a specialized sheathe can be bought with the weapon itself(cannot be bought later) for additional gold to receive a bonus to Iaijutsu Focus checks (see chart below).
Enhancement Bonus | Market Price |
---|---|
Iaito Sheathe +2 | 800 gp |
Iaito Sheathe +4 | 3,200 gp |
Iaito Sheathe +6 | 7,200 gp |
Iaito Sheathe +8 | 12,800 gp |
Iaito Sheathe +10 | 20,000 gp |
The sheathes weight is already incorporated to the weight of the weapon, and the two must be kept together(ex. sell Iaito, sheathe goes with it), this also means that Iaito sheathes are not interchangeable with other Iaito sheathes. If the weapon itself breaks the sheathe does not break with it however, but the sheathe itself may be broken, and has a max health and hardness of 3/4s the max hardness & hp of the Iaito it holds.
Enhancements[edit]
Change the normal cost and the cost of the Material Enhancements to reflect the size of the weapon you are buying.
Material | Average | Masterwork1 | Hardness | hp | Special |
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Steel | 300 gp | 600 gp | 11 | 6 | — |
Adamantine | — | 3,300 gp | 20 | 8 | Bypass hardness less than 20 |
Deep Crystal | — | 1,300 gp | 9 | 5 | Psionic |
Mundane Crystal | — | 600 gp | 7 | 4 | No rusting, not metal |
Darkwood | — | n/a | n/a | n/a | — |
Iron, Cold | 350 gp | 650 gp | 10 | 5 | Magical enchantments cost an additional 2,000 gp. |
Mithral | — | 3,300 gp | 14 | 5 | 1/2 weight |
Silver, Alchemical | 290 gp | 590 gp | 8 | 1 | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6 | +72,000 gp3 | +12 | +60 |
+7 | +98,000 gp3 | +14 | +70 |
+8 | +128,000 gp3 | +16 | +80 |
+9 | +162,000 gp3 | +18 | +90 |
+10 | +200,000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20,000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
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See also[edit]
Back to Main Page → 3.5e Homebrew → Equipment → Weapons