Hyperneural (4e Future Origin)
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Hyperneural[edit]
victorian zombie hunter at work! by beolas.whitfield, on Flickr |
Your psychic powers manifest as time-dilated nervous and cognitive systems. In times of stress or danger, the world seems to slow down to you - you can dodge bullets and make exquisitely accurate attacks.
Appearance: People note that your eyes dart everywhere and you can't sit still. From your perspective, there's nothing unusual.
Hyperneural Traits |
Ability: Dexterity |
Power Source: Psi; +2 to Psi overcharge. |
Skill Bonus (Level 1): Gain a +4 bonus to Perception checks. |
Flow Motion (Level 1): Gain a +1 bonus to Reflex and AC. |
Combat Awareness (Level 1): You gain a +4 bonus to initiative checks and a +2 bonus to opportunity attack rolls. |
Hyperneural Critical (Level 2 or 6): When you score a critical hit, you can make a basic attack as free action. |
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