Hydronian, Variant (5e Race)
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Hydronian[edit]
The power of both evolved awareness and monstrosity ancestry coarse through this creature's veins.
Physical Description[edit]
The hydronians stand upright around 9 feet tall, evolved into having an anthropoid body featuring black to gray-white scales. They have a wide chest and shoulders to support their 3 serpent-like heads, each able to move independently. While heads don't duplicate after decapitation, they will quickly regenerate after combat, but the damage sustained will still be felt until they are properly regenerated. The head that regrows has the same personality as the one that died. They are incompatible for breeding with other species, but can form romantic relations outside their kind.
History[edit]
Originally hydras, these monsters were given newfound sentience by a forgotten God. The God laid a blessing on a clutch of abandoned Hydra eggs, the eggs hatched only to see the fading rainbow light of the being that gave them their form. They quickly found that they were alone due to their frightening appearances, and unable to reside in most societies. The other humanoid races decided to hunt them as trophies or if possible capture them for display in shows. Some principalities quickly discovered that they made excellent guards and soldiers, once bent to their will. A single hydronian can serve a family for generations. Those who remain independent tend to travel around the outskirts of society. Isolation has treated them well, however. They are never alone as their heads keep each other company and have grown independent personalities over the years, but they struggle to trust any other creatures.
Society[edit]
Hydronians rarely act in groups larger than a few due to their nomadic lifestyle and struggle to trust beings that aren't attached to them. They are not very hostile though, and are willing to make contact with others if there is something to be gained. Where they once felt pained by their appearance, they now take great pride in it and fear little due to their size. This contributes to intimidation being common to push their objectives, though they rarely escalate to violence. While not a hive mind, individual heads almost always tend to share ideas and rarely argue, having bonds far deeper than siblings.
Hydronian Names[edit]
Due to the presence of multiple heads, hydronians combine various first names of known languages (one for each head) into a 3-string name. Names are not gender specific and most often in Draconic.
Example: Xanros-Arjhan-Heskan
Hydronian Traits[edit]
Hydras endowed with the gift of sentience, but damned to live exiled lives.
Ability Score Increase. Your Constitution and Charisma scores each increase by 1.
Age. Hydronians reach maturity within months of hatching, and should they survive being hunted down as abominations can live upwards of 5000 years.
Alignment. Hydronians tend along the chaotic alignments if they've spent the majority of time in the wild. Those tamed to the confines of the city can range all the way to lawful. They generally are neutral in terms of good an evil.
Size. Hydronians often have a body size of 6 feet, with their serpentine heads bring them up to 9 or ten feet and a weight at times over 400 pounds. Your size is Medium or large, you choose when you choose this race.
Speed. Your base walking speed is 30 feet.
Unyielding Demeanor. Due to their practice talking with themselves and the ability to verbally assail others with multiple threats or compliments. You are proficient in the Intimidation and Persuasion skills.
Multiple heads. With each head helping one another. You have advantage on saving throws against being blinded, charmed, or frightened.
Thick Scales. Your body is covered in a layer of flexible but resilient scales, due to your quasi-draconic nature. While unarmored your Armor Class is equal to 12 + your Dexterity modifier.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages. You can speak and understand Draconic and Common.
Random Height and Weight[edit]
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
9' 0" | +1d10 inches | 350 lb. | 1d10 × (1d6) lb. |
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