Hybrid 3rd Class Warrior (3.5e Creature)

From D&D Wiki
Jump to navigation Jump to search
Hybrid 3rd Class Warrior
Size/Type: Medium Humanoid (human)
Hit Dice: 9d10+18 (68 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 19 (+1 Dex, +8 armor), touch 11, flat-footed 18
Base Attack/Grapple: +9/+14
Attack: +1 Greatsword +15 melee (2d6+15, 19-20/x2)
Full Attack: +1 Greatsword +15/+10 melee (2d6+19, 19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Brute strength, easy load, great fortitude, grip, power attack, replaceable
Saves: Fort +13, Ref +4, Will +3
Abilities: Str 20, Dex 12, Con 14, Int 10, Wis 10, Cha 8
Skills: Climb +12, Jump +12, Spot +7, Swim +7
Feats: Great Fortitude, Power Attack
Environment: Any land
Organization: Solitary, pair
Challenge Rating: 9
Treasure: Standard
Alignment: Always lawful evil or lawful good
Advancement: By character class (always Hybrid 3rd Class Warrior)
Level Adjustment: +0


Combat[edit]

Hybrid 3rd Class Warrior enter combat targeting the parties front-line fighters. They are wearing mundane plate armor and carrying +1 greatswords. They use the Power attack ability to deal greater damage 50% of the time.

Replaceable: Any time a 3rd Class Hybrid would gain a feat they instead gain a +1 insight bonus to damage rolls. (Example: +1 human, +3 feats, +1 magic, +10 strength= +15 damage)

Grip (Ex): At 2nd level a 3rd Class Hybrid holding a two-handed weapon gains x2 strength damage instead of x1.5 strength damage.

Power Attack (Ex): At 3rd level a 3rd class Hybrid gains the Power Attack feat.

Brute Strength (Ex): At 5th level a 3rd Class Hybrid gains a +1 to his Strength score. This bonus increase by one every 5 levels.

Great Fortitude (Ex): At 6th level a 3rd Class Hybrid gains a +2 to their Fortitude saves.

Easy Load (Ex): At 9th level a 3rd Class Hybrid can move at their base speed in heavy armor.


Back to Main Page3.5e HomebrewCreaturesCR 9 [[Category:Humanoid Type]