Hybrid 3rd Class Warrior (3.5e Creature)
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|Hybrid 3rd Class Warrior|
|Size/Type:||Medium Humanoid (human)|
|Hit Dice:||9d10+18 (68 hp)|
|Speed:||30 ft. (6 squares)|
|Armor Class:||19 (+1 Dex, +8 armor), touch 11, flat-footed 18|
|Attack:||+1 Greatsword +15 melee (2d6+15, 19-20/x2)|
|Full Attack:||+1 Greatsword +15/+10 melee (2d6+19, 19-20/x2)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Brute strength, easy load, great fortitude, grip, power attack, replaceable|
|Saves:||Fort +13, Ref +4, Will +3|
|Abilities:||Str 20, Dex 12, Con 14, Int 10, Wis 10, Cha 8|
|Skills:||Climb +12, Jump +12, Spot +7, Swim +7|
|Feats:||Great Fortitude, Power Attack|
|Alignment:||Always lawful evil or lawful good|
|Advancement:||By character class (always Hybrid 3rd Class Warrior)|
Hybrid 3rd Class Warrior enter combat targeting the parties front-line fighters. They are wearing mundane plate armor and carrying +1 greatswords. They use the Power attack ability to deal greater damage 50% of the time.
Replaceable: Any time a 3rd Class Hybrid would gain a feat they instead gain a +1 insight bonus to damage rolls. (Example: +1 human, +3 feats, +1 magic, +10 strength= +15 damage)
Grip (Ex): At 2nd level a 3rd Class Hybrid holding a two-handed weapon gains x2 strength damage instead of x1.5 strength damage.
Great Fortitude (Ex): At 6th level a 3rd Class Hybrid gains a +2 to their Fortitude saves.
Easy Load (Ex): At 9th level a 3rd Class Hybrid can move at their base speed in heavy armor.