Hunter Worm (5e Creature)

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Hunter Worm[edit]

Small beast, unaligned


Armor Class 13 (natural armour)
Hit Points 32 (5d6 + 15)
Speed 10 ft., burrow 10 ft.


STR DEX CON INT WIS CHA
15 (+2) 9 (-1) 17 (+3) 1 (-5) 7 (-2) 3 (-4)

Saving Throws Wis +0
Proficiency Bonus +2
Senses blindsight 30 ft., tremorsense 30 ft., passive Perception 8
Languages
Challenge 1/2 (100 XP)


ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the worm can't bite another target.


Hunter worms are the epitome of gluttony in the annelid kingdom. They live to eat, will die to eat, and will die while eating. They are held together only by instinctual pack mentality, and are forced apart in near equal measure by their own destructive hunger.

Hunt in Packs. Hunter worms are rarely alone and travel in packs of four to seven. Sometimes there are even more, but these large packs tend to be quite volatile and self-destructive.

Eat Everything. When a pack of hunter worms is worked up into a frenzy, they will continue to eat until they are all sated, even if that means they turn to cannibalism. Enraging a group of hunter worms, only to leave them hungry, is a good way to make them defeat themselves.

Not Food, Not Good. A hunter worm will actively avoid fights with inedible creatures. If an opponent has no meat on its body, a hunter worm will ignore it, running away if possible, and only attacking if cornered.

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