Human soldiers are wealthier warriors equipped with heavy armor and shields. In times of war they form shock troops and defensive units. They are also found in mixed squads performing a variety of duties for their liege.
Encounters[edit]
- Level 1 Encounter (XP 500)
A task force comprising of a young officer, ex-convicts, and experienced mercenaries to keep them in check.
- 1 Human Soldier (Level 1 Soldier, 100 XP)
- 2 Dragonborn Mercenaries (Level 2 Skirmisher, 125 XP each) [Monster Vault p. 80]
- 8 Human Goons (Level 2 Minion Soldier, 31 XP each) [Monster Vault p.170]
Human Soldier[edit]
Human Soldier Level 1 Soldier
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Medium Natural Humanoid XP 100
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HP 32; Bloodied 16
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Initiative +0
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AC 18; Fortitude 14, Reflex 13, Will 13
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Perception +1
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Speed 5
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Normal
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Standard Actions
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Iron Longsword ♦ At-Will
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Attack: Melee 1 (one creature); +6 vs. AC
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Hit: 1d8 + 5 damage
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Guard's Shield Slam ♦ At-Will
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Attack: Melee 1 (one creature) +4 vs. Fortitude
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Hit: 1d6 + 4 damage and the target is knocked prone.
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Move Actions
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Guard's Charge ♦ At will
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Effect: The guard moves it's speed. If a creature makes an opportunity attack against the guard due to this movement, and misses, the guard can make a guard's shield slam attack against that creature as a free action and continue moving.
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Skills +2 Athletics and +2 Streetwise
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Str 14 (+2)
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Dex 10 (+0)
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Wis 12 (+1)
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Con 16 (+3)
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Int 10 (+0)
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Cha 10 (+0)
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Alignment Unaligned
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Languages Common
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Equipment Iron Chest Plate, Iron Long Sword, Heavy Tower Shield
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A human soldier will open the battle by using guard's charge to move to weakly armored characters at the rear, drawing opportunity attacks where possible. She will then use guard's shield slam to knock down enemies, switching to iron longsword if all enemies are prone.
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