Human, (4e Racial Trait Variants)

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Human[edit]

"Ambitious, driven, pragmatic—a race of heroes, and also a race of villains"

36993477606_3701b0c70b_c.jpg
Image by reaper78


Racial Traits
Average Height: 5´3 to 6'4
Average Weight: 120–240 lb
Ability Scores: +2 to two abilities
Size: Medium
Speed: 6 squares
Vision: Normal Vision
Languages: Common, Choice of one Other
Skill Bonuses: +2 to two skills
Human Defense Bonuses: You gain a +1 bonus to reflex, will, and fortitude
Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.
Cosmopolitan: Choose one other race at character creation. You qualify as that race for the purpose of meeting prerequisites.
Versatile Mastery: You either gain an extra utility or encounter power from any class your level or lower, which can be retrained every time you increase in level. You can't pick the same power twice.



Race Description[edit]

Of all the civilized races, humans are the most adaptable and diverse. Human settlements can be found almost anywhere, and human morals, customs, and interests vary greatly. Many humans take on features of other races they interact with frequently, and often learn or adapt their ways with relative ease; a human raised in an elven, dwarf or other society would naturally fit in and have many of the characteristics of that society. Humans are decisive and sometimes rash. They explore the darkest reaches of the world in search of knowledge and power. They hurl themselves in to danger, dealing with consequences as they arise. They act first and ponder later, trusting their will to prevail and their native resourcefulness to see them through perilous situations. Humans always look to the horizon, seeking to expand their influence and their territory. They chase power and want to change the world, for good or for ill. Their settlements are among the brightest lights in a dark and untamed world, and humans constantly seek to explore new lands and settle new frontiers. Their self-reliance and bravery inclines humans toward martial classes such as fighter, warlord, and rogue. They often prefer to find hidden reserves of strength in themselves. That said, humans tend to be a pious race, worshiping the whole pantheon of gods. Their myths name no god as the creator of the race. Some tales say the gods worked together to create them, infusing them with the best qualities of each race that had come before. Other tales say that humans were the creation of a god whose name is no longer known, a god killed in the war against the primordials or perhaps assassinated by another deity (Asmodeus and Zehir are often accused of the deed). Further still some humans contend that they were made by no God and developed as a result of the natural world, making them unique in that they have no one particular god they can point to as their specific creator (other than having created the world itself).

Play a human if you want...


  • to be a decisive, resourceful hero with enough determination to face any challenge.
  • to have the most versatility and flexibility of any race.
  • to be able to excel at any class you choose.

Physical Qualities[edit]

Humans come in a wide variety of heights, weights, and colors. Some humans have black or dark brown skin, others are as pale as snow, and they cover the whole range of tans and browns in between. Their hair is black, brown, or a range of blonds and reds. Their eyes are most often brown, blue, or hazel. Human attire varies wildly, depending on the environment and society in which they live. Their clothing can be simple, ostentatious, or anything in between. It’s not unusual for several distinct human cultures to live side by side in a particular area and mingle, so human armor, weaponry, and other items incorporate a variety of designs and motifs. Humans get along well with Dwarves and Elves, and are commonly seen in or near these societies. Most other species, such as Dwarves, Elves and the like, have heard of humans and had enough interactions with them to develop an opinion on them. Humans are ubiquitous in the world, and usually very well known by all other races.

Humans average life spans of about 75 years, though some venerable members of the race live as long as 90 or more years. Despite being average in comparison to their size and build in comparison to most other races, their variety, ingenuity, will and focus on improving themselves leads to a high degree of success even in physical fields, and has lead to their proliferation across most societies. Humans try to improve, and thus many humans will exercise to gain strength, run faster or perform of other athletic feats, making them more successful in comparison to what their base level of capabilities would otherwise suggest. It is not uncommon to see humans as tall as a Goliath, as short as a dwarf, as strong as an Orc, or as agile as an Elf. Humans distinguish themselves not only by being relatively good at all things, but by their easy propensity to improve, and the variety of humans that exist.

Human Feats[edit]

Human's meet the perquisites for human feats and abilities!


Heroic Tier Racial Feats
Name Description
Light's Perseverance You gain proficiency with all heavy and lights blades and a scaling +1/2/3 feat bonus to damage when using them.
Paragon Tier Racial Feats
Name Description
Epic Tier Racial Feats
Name Description
Sudden Spell Use arcane at-will power as free action when you spend an action point

Human Utility Powers[edit]

Human Vitality Human Utility 2
You're unwavering human commitment and perseverance allows you to always look towards danger with an overwhelming sense of optimism.
Encounter Star.gif Psionic, Healing
Free Action Personal
Trigger: You make a saving throw.
Target: Self
Effect: You may add a +4 bonus to the saving throw.

Special: You may use this power twice per encounter.



Back to Main Page4e HomebrewPowersHuman Powers


Notes[edit]

The race is intended to essentially be a very generic human, although who's not controlled by simply getting unique, extra abilities. The template works especially well for mobs, if you want to have "generic mob humans". You can also replace the utility power with an encounter power, although that increases the power dramatically. See the Dragonborne (4e Race) for more ideas on this.

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