Hourglass Domain (5e Subclass)

From D&D Wiki

Jump to: navigation, search

Hourglass Domain[edit]

These clerics worship gods of time, order, and fate.

Hourglass Domain Spells[edit]
Cleric Level Spells
1st feather fall, shield
3rd blur, misty step
5th slow, haste
7th dimension door, fabricate
9th hold monster, far step

Sands of Time[edit]

Starting at 1st level, you can substitute a fistfull of sand for the material components of a spell that cost 50gp or less. You can use powdered silver or gold for material components worth the amount of gold pieces that the powder cost.

Gifts of the All-Seer[edit]

At 2nd level, you can spend one use of Channel Divinity to touch a weapon. Once you do this, you instantly gain proficiency with that weapon until you take a long rest. Additionally, you are proficient in the History, Insight, & Perception skills.

Channel Divinity: The Pulse of Mechanus[edit]

Starting at 2nd level, you can use your Hourglass Domain's version of Channel Divinity to alter the flow of time in different ways. On your turn, you may use your Channel Divinity to roll a d4. Whichever number it lands on corresponds to an action on the list below.

1. Accelerate

You can cause one creature or object within range (including yourself) to become accelerated in time. The thing that you chose gets its movement speed doubled for 24 hours or until you end this affect.

2. Slow

You can cause one creature or object within range (including yourself) to become slowed down in time. The thing that you chose gets its movement speed halved for 12 hours or until you end this affect.

3. Warp

You can can create a warp in time. When you do, your future or past self comes out for a second and makes an attack with a weapon or spell that you currently have. Once it does this, it disappears.

4. Travel

You travel to the future for a split second. When you do, you can see what happens and gain advantage on all attack rolls and initiative rolls for the next 1 hour.

Time is of the Essence[edit]

At 6th level, when you use the Pulse of Mechanus feature, you can choose which effect you would like to use.

Additionally at 6th level, you can target objects, as well as creatures, with your domain spells. For example, you can cast slow on a rolling boulder or feather fall on a falling ally.

Wisdom of Mechanus[edit]

At 8th level, you gain advantage on initiative rolls. Additionally, you can use your wisdom modifier instead of your strength or dexterity modifier when making an attack with a weapon.

Master of the Clock[edit]

At 17th level, you gain the time stop and foresight spells as domain spells. You stop aging, and you do not suffer the effects of old age.

5.00
(one vote)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: