Horned Serpent (5e Creature)

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Horned Serpent[edit]

Large beast, neutral


Armor Class 13 (natural armor)
Hit Points 44 (8d10)
Speed 30 ft., swim 50 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 11 (+0) 13 (+1) 14 (+2) 10 (+0)

Saving Throws Wis +5
Skills Nature +4, Perception +5
Proficiency Bonus +3
Damage Immunities psychic
Senses passive Perception 15
Languages Draconic, Druidic
Challenge 5 (1,800 XP)


Charge. If the serpent moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target deals an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Swiftness. The serpent doesn't provoke opportunity attacks when it moves out of an enemy's reach.

ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much on a successful one.

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft, one creature. Hit: 12 (2d8 + 3) bludgeoning damage, and the target is grappled (escape DC 16). Until the grapple ends, the creature is restrained, and the snake can't constrict another target.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) bludgeoning damage.


Uktena.jpg
A horned serpent attacks a boat.

The horned serpent is a large monster that haunts riverways and lakes, waiting to attack prey.

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