Horned Kangaroo (5e Fallout Supplement)
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Horned Kangaroo[edit]
Medium beast, unaligned Armor Class 12 Energy; 13 Melee, Ballistic; 14 Explosive (natural armor)
Skills Perception +5 Pounce. If the kangaroo moves at least 30 feet straight toward a creature and then hits it with a headbutt attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the kangaroo can make one claw attack against it as a bonus action. Rad Pool. Horned kangaroos have a rad pool of 20 points. ACTIONSMultiattack. Horned Kangaroos can make 1 headbutt attack and 2 claw attacks. Headbutt. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 15 (2d10 + 4) melee damage. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) melee damage.
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Most likely originating from pre-war zoos, horned kangaroos are dust-colored kangaroos with goat-like horns. They are considered a sacred sacrificial animal to post-war satanic cults due to the distinct lack of goats. They rarely travel in herd, but often enter large groups when mating season occurs. |
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