Horned Hulk (5e Creature)

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Horned Hulk[edit]

Large monstrosity (umber hulk), chaotic evil


Armor Class 18 (natural armor)
Hit Points 119 (14d10 + 42)
Speed 40 ft., burrow 10 ft.


STR DEX CON INT WIS CHA
24 (+7) 13 (+1) 16 (+3) 8 (-1) 10 (+0) 10 (+0)

Proficiency Bonus +3
Senses darkvision 120 ft., tremorsense 60 ft., passive Perception 10
Languages Deep Speech, Umber Hulk
Challenge 7 (2,900 XP)


Eye of Darkness or Silence. The Horned Hulk's has two central eyes but can use one or the other at a time, these central eyes creates an area of magical darkness or magical silence, as is in the spell Darkness or "Silence", in a 150-coot cone. At the start of each of it's turns, the Horned Hulk decides which way the cone faces and whether the cone is active. Horned Hulk's generally prefer fighting in pairs to over lap the eye of silence with the eye of darkness on several magic using enemies.

Tunneler. The horned hulk can burrow through solid rock at half its burrowing speed and leaves a 5-foot-wide, 8-foot-high tunnel in its wake.

Trampling Charge. If the horned hulk moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the horned hulk can make one stomp attack against it as a bonus action.

ACTIONS

Multiattack. The horned hulk makes three attacks: two with its stomp and one with its mandibles.

Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage.

Mandibles. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) slashing damage and the target is grappled (escape DC 17). Until the grapple ends, the target is restrained and the horned hulk can't make mandible attacks against other targets.


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The horned hulks are possibly distant Athasian relatives to the umber hulk who dwell deep in Cthonia and near the jagged cliffs, they combine their paralyzing eye powers with their massive horned charges and grappling jaws to hurl enemies from high cliffs or completely smash them with a trampling charge. Their bodies are generally quadrupedal and more powerful than their distant kin the umber hulks.

It is rumored that Horned Hulk's might actually be massive life shaped suits of armor... generally used for siege combat and labor... if this is true the Horned Hulks might discharge their dead pilots after they are slain in battle and open up the players to the various varieties of "spirit warriors" that were possibly constructed by the ancient Rhulisti civilizations during their battle against the brown tide or in their civil wars.

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