Honthallow, the Shattered Lord (3.5e Vestige)
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Level: 5
Binding DC: 26
Special Requirement: Yes
Legend[edit]
Honthallow was one of the original Nimbral Lords who pioneered the creation of the coveted material known today as glassteel, and the forging of it into the armor and weapons wielded by the Knights of the Flying Hunt.
Famous in his own time for his beautiful stained glass golems and mastery of mirror magic, he was also an extremely secretive man who hoarded his vast knowledge, even from his fellow Nimbral Lords. This, unfortunately, lead to his downfall. One bitter autumn night, an unknown number of his rivals formed a cabal and attacked his tower. When the dust cleared, all that remained of Honthallow and his glassteel tower was broken shards and an echoing scream that can still be heard in the winds to this day.
Manifestation[edit]
Honthallow's manifestation appears as a two-dimensional image that appears to have been shattered like glass. The pieces of his image float around eerily, vaguely resembling his original form.
Sign[edit]
Your eyes melt away, becoming pools of constantly shifting quicksilver. This sign overrides any other changes to your eyes from other bound vestiges.
Special Requirements[edit]
Honthallow relies heavily on mirrors to work his magic. You must always use an item with a reflective surface as a virtual material component when using his granted powers.
Influence[edit]
While you are influenced by Honthallow, you become somewhat paranoid and extremely protective of your secrets. In a surprise round, you must immediately and without mercy lash out with your most potent attack against any enemy or enemies who you deem a threat.
Granted Abilities[edit]
Honthallow grants the following powers to you for as long as you remain bound to his vestige.
Eyes of Quicksilver (Su): As long as your sign is showing, you are treated as if under the effects of the spells arcane sight and see invisibility. When your effective binder level reaches 16, your eyes also grant you perpetual true seeing. Your caster level for these effects is equal to your effective binder level, and you use Charisma where applicable.
Master of Disguise (Su): Like Honthollow, you become a master of disguise while hosting his vestige. You may use disguise self at will. You can either increase or decrease your apparent size by one category as part of your disguise, but only for the purpose of facilitating a wider range of individuals; you do not gain or suffer any of the normal effects that come with a change in size. At EBL 13, your disguises created through this granted power become impervious to true seeing and similar effects, though creatures under such powers gain a saving throw upon first interacting with you or your disguise. This otherwise functions as the cloak of Khyber spell from the City of Stormwatch sourcebook for the Eberron game setting.
Mirror Magic (Su): You can create elaborate illusions as per the spell major image. You may only maintain one such illusion at a time, but you can maintain concentration on it as a free action for the length of its duration. At EBL 10, you may instead choose to create a persistent image, removing the need to maintain concentration at all. At EBL 15, you can instead create a programmed image, and you may change its parameters for as long as it is active and you are within line of sight of it. Once any of these images end, you cannot create another one for 5 rounds.
Reflective Defense (Su): You may use greater mirror image as an immediate action, each of whose images may appear to act independently from you as you see fit. You may dismiss any of these mirror images as a free action even when it is not your turn. You may use this power up to your (Charisma modifier) times per day, and once all of the mirror images disappear, you may not initiate it again for 5 rounds.
The Art of Deception (Su): You can take 10 on Bluff and Disguise checks even if distracted or threatened, and you gain an insight bonus to these checks equals equal to ½ your effective binder level, rounded down.
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