Honey Beasts (5e Fallout Supplement)
Honey Beast[edit]
Large aberration, unaligned Armor Class 14 Ballistic, Explosive; 16 Energy, Melee (natural armor)
Saving Throws Dex +4, Con +5, Wis +2, Cha +5 Bees. If a creature ends their turn within 25 feet of the beast, they must succeed a DC 15 Constitution saving throw. On a failure, they take 6 (1d4 + 4) Poison energy damage. ACTIONSBite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) melee damage. Bee Blast (Recharge 5-6). The beast releases even more bees in a 15-foot radius. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) poison energy damage on a failed save, or half as much damage on a successful one.
|
These massive honey bees are a rarity in the wasteland. When they occur, their nest migrates to their back. A mobile superfortress for bees, effectively untouchable to most wasteland creatures. The excess honey produced by the hive is immediately transported into the beast’s system.
|
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Fallout → Bestiary→ Beasts