Homestuck player full caster (5e Class)

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Homestuck full casters[edit]

This contains the game data for Mages, Seers, Witches, Heirs, Maids, and Sylphs. for the other 6 classes see the homestuck half caster class

<!-Introduction Leader->[edit]

Creating a Homestuck player[edit]

When creating a homestuck character think about their hobbies and what they do in their spare time and how that reflects their personality. Think about what their classpect is and what it means to them. Does your classpect chosen to match your personality or was your personality changed to match your aspect? What does your classpect say about your fate and role in the universe?

Quick Build

You can make a Homestuck player quickly by following these suggestions. First, your spellcasting modifier (varies with class) should be your highest ability score, followed by Dexterity. Second, choose the Hermit background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Homestuck player you gain the following class features.

Hit Points

Hit Dice: 1d6 per Homestuck player level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Homestuck player level after 1st

Proficiencies

Armor: none
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: none
Saving Throws: Intelligence, Wisdom
Skills: Choose any two

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a light crossbow and 20 bolts or (b) any simple weapon
  • (a) an arcane focus or (b) a component pouch
  • (a) a dungeoneer's pack or (b) a scholar's pack or (c) a diplomat's pack

Table: The Homestuck player

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spellcasting, Aspect, Class 2
2nd +2 <!-Class Feature2-> 3
3rd +2 <!-Class Feature3-> 4 2
4th +2 Ability Score Improvement 4 3
5th +3 4 3 2
6th +3 4 3 3
7th +3 4 3 3 1
8th +3 Ability Score Improvement 4 3 3 2
9th +4 4 3 3 3 1
10th +4 4 3 3 3 2
11th +4 4 3 3 3 2 1
12th +4 Ability Score Improvement 4 3 3 3 2 1
13th +5 4 3 3 3 2 1 1
14th +5 4 3 3 3 2 1 1
15th +5 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 4 3 3 3 2 1 1 1
17th +6 4 3 3 3 2 1 1 1 1
18th +6 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 4 3 3 3 3 2 1 1 1
20th +6 4 3 3 3 3 2 2 1 1

Aspect[edit]

In Homestuck there are 12 aspects of the universe which represent every thing, every action, and every concept possible and impossible. As a player you are born with a particular connection or affinity to one of the twelve aspects which will have a very large impact on the type of person that you become. The twelve aspects are Breath, Blood, Life, Doom, Light, Void, Time, Space, Heart, Mind, Rage, And Hope. They are detailed here. Your aspect grants your features at 1st level and again at

Breath[edit]

Blood
Life
Doom
Light
Void
Time
Space
Heart
Mind
Rage
Hope

Class[edit]

In homestuck everyone who is given an aspect also has a class which determines how they use or interact with the aspect that was chosen for them. There are 12 classes however only 6 of them are here as full casters, the other 6 are half casters part of an entierly different dnd class. The 6 classes detailed here are Witch, Heir, Mage, Seer, Maid, and Sylph which are detailed here. Your class grants you features at 1st level and again at

Witch
Heir
Mage
Seer
Maid
Sylph

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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