Holyflame Tiger (5e Creature)
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Holyflame Tiger[edit]
Large beast, unaligned Armor Class 13
Saving Throws Str +6 Charge. If the tiger moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. Heated Nature. While in an area with extreme heat, the tiger has advantage on attack rolls. Keen Hearing and Smell. The tiger has advantage on Wisdom (Perception) checks that rely on hearing or smell. ACTIONSMultiattack. The tiger makes two attacks: one with its bite or gore and one with its claws. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage. Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage. Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. REACTIONSBurst of Flames. When the tiger is hit by a melee attack, it causes its fur to erupt into flames. Each creature within 5 feet of the tiger must succeed on a DC 16 Dexterity saving throw or take 2 (1d4) fire damage. |
Holyflame tigers resemble regular tigers in many ways, although, they are significantly bigger. Atop their head are two massive, obsidian horns. Their fur may be sparkling with embers every so often, and may erupt into flames if incensed. These tigers have a solemn flame in their eyes, burning visibly until their life ends. These days they are mostly extinct, because people take a liking to using their fur for thermal purposes, they are also hunted a lot for their horns, used in weaponry and sold for high prices on the black market. |
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