Holy Resurrector (3.5e Class)
Holy Resurrector[edit]
The Holy Resurrector is a bit of an oddity. Most Holy Resurrector come from simple roots as Clerics or Paladins, but after battling many Necromancers they have worked their enemies abilities into their own. A Holy Resurrector tends to find themselves hiding their newfound powers, for fear of corruption and being ostracized.
A Holy Resurrector has discovered that their god can give them powers similar to a necromancer after taking an Oath of Resurrection, in which they promise to never use their powers for evil or outright personal gain. They tend to find themselves using their powers to battle the armies of Lich as well as the noble job of allowing souls to find absolution in the afterlife.
Making a Holy Resurrector[edit]
Holy Resurrectors work similar to clerics, but with the added twist of raising noble dead and countering Necromantic rites with Holy rites of their own. In terms of strengths they excel at supporting their teammates and communicating with or outright enlisting various spirits and undead. In terms of weaknesses they do not get many combat focused spells or abilities, relying on the same powers that most Clerics have but in lesser quantities. Holy Resurrectors fill in for clerics and other support roles.
Abilities: For Holy Resurrector Wisdom is important because it gives them more Spells per day and the level of spells she can cast. Charisma is important to increase the save DC of the Holy Resurrectors spells, as well as the range from which they can use certain class features. Dexterity is important to make sure the Holy Resurrector has a decent Armor Class in its light armor so they can avoid damage more effectively.
Races: Any Race can be a Holy Resurrector.
Alignment: Any Good Alignment
Starting Gold: 4d6*10
Starting Age: Moderate
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
1st | +0 | +2 | +0 | +2 | Lesser Purify Dead/Undead, Call Noble Dead, Commune With The Dead. | 3 | 1+1 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
2nd | +1 | +3 | +0 | +3 | Lesser Raise Noble Dead. | 4 | 2+1 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
3rd | +2 | +3 | +1 | +3 | 4 | 2+1 | 1+1 | — | — | — | — | — | — | — | |||||||||||||||||||||||||||
4th | +3 | +4 | +1 | +4 | Greater Call Noble Dead. | 5 | 3+1 | 2+1 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
5th | +3 | +4 | +1 | +4 | Greater Purify Dead/Undead. | 5 | 3+1 | 2+1 | 1+1 | — | — | — | — | — | — | ||||||||||||||||||||||||||
6th | +4 | +5 | +2 | +5 | Greater Commune with Dead. | 5 | 3+1 | 3+1 | 2+1 | — | — | — | — | — | — | ||||||||||||||||||||||||||
7th | +5 | +5 | +2 | +5 | 6 | 4+1 | 3+1 | 2+1 | 1+1 | — | — | — | — | — | |||||||||||||||||||||||||||
8th | +6/+1 | +6 | +2 | +6 | Holy Absolution. | 6 | 4+1 | 3+1 | 3+1 | 2+1 | — | — | — | — | — | ||||||||||||||||||||||||||
9th | +6/+1 | +6 | +3 | +6 | Greater Raise Noble Dead. | 6 | 4+1 | 4+1 | 3+1 | 2+1 | 1+1 | — | — | — | — | ||||||||||||||||||||||||||
10th | +7/+2 | +7 | +3 | +7 | 6 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | — | — | — | — | |||||||||||||||||||||||||||
11th | +8/+3 | +7 | +3 | +7 | 6 | 5+1 | 4+1 | 4+1 | 3+1 | 2+1 | 1+1 | — | — | — | |||||||||||||||||||||||||||
12th | +9/+4 | +8 | +4 | +8 | 6 | 5+1 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | — | — | — | |||||||||||||||||||||||||||
13th | +9/+4 | +8 | +4 | +8 | Raise Noble Squadron. | 6 | 5+1 | 5+1 | 4+1 | 4+1 | 3+1 | 2+1 | 1+1 | — | — | ||||||||||||||||||||||||||
14th | +10/+5 | +9 | +4 | +9 | 6 | 5+1 | 5+1 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | — | — | |||||||||||||||||||||||||||
15th | +11/+6/+1 | +9 | +5 | +9 | 6 | 5+1 | 5+1 | 5+1 | 4+1 | 4+1 | 3+1 | 2+1 | 1+1 | — | |||||||||||||||||||||||||||
16th | +12/+7/+2 | +10 | +5 | +10 | 6 | 5+1 | 5+1 | 5+1 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | — | |||||||||||||||||||||||||||
17th | +12/+7/+2 | +10 | +5 | +10 | Call Great Hero. | 6 | 5+1 | 5+1 | 5+1 | 5+1 | 4+1 | 4+1 | 3+1 | 2+1 | 1+1 | ||||||||||||||||||||||||||
18th | +13/+8/+3 | +11 | +6 | +11 | 6 | 5+1 | 5+1 | 5+1 | 5+1 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | |||||||||||||||||||||||||||
19th | +14/+9/+4 | +11 | +6 | +11 | Raise Great Hero. | 6 | 5+1 | 5+1 | 5+1 | 5+1 | 5+1 | 4+1 | 4+1 | 3+1 | 2+1 | ||||||||||||||||||||||||||
20th | +15/+10/+5 | +12 | +6 | +12 | Army of The Lord. | 6 | 5+1 | 5+1 | 5+1 | 5+1 | 5+1 | 4+1 | 4+1 | 3+1 | 3+1 | ||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
The Holy Resurrector supports his allies and passes judgment on his enemies with holy powers and summoned Noble Dead. All of the following are class features of the Holy Resurrector.
Weapon and Armor Proficiency: Just like Clerics, Holy Resurrectors are proficient with all simple and martial weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).
Spells: A Holy Resurrector casts divine spells, which are drawn from the cleric spell list. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A Holy Resurrector must choose and prepare his spells in advance (see below). To prepare or cast a spell, a Holy Resurrector must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Holy Resurrector’s spell is 10 + the spell level + the Holy Resurrector’s Wisdom modifier. Like other spell-casters, a Holy Resurrector can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Holy Resurrector. In addition, he receives bonus spells per day if he has a high Wisdom score. A Holy Resurrector also gets one domain spell of each spell level he can cast, starting at 1st level. When a Holy Resurrector prepares a spell in a domain spell slot, it must come from one of his two domains (see Deities, Domains, and Domain Spells, below). Holy Resurrector meditate or pray for their spells. Each Holy Resurrector must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a Holy Resurrector can prepare spells. A Holy Resurrector may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
0—Cleric Spells
1st—1st lvl Cleric Spells
2nd—2nd lvl Cleric Spells
3rd—3rd lvl Cleric Spells
4th—4th lvl Cleric Spells
5th—5th lvl Cleric Spells
6th—6th lvl Cleric Spells
7th—7th lvl Cleric Spells
8th—8th lvl Cleric Spells
9th—9th lvl Cleric Spells
Level | Spells Known | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | 4 | 1 | — | — | — | — | — | — | — | — |
2nd | 4 | 2 | — | — | — | — | — | — | — | — |
3rd | 5 | 2 | - | — | — | — | — | — | — | — |
4th | 5 | 3 | 1 | — | — | — | — | — | — | — |
5th | 6 | 3 | 1 | - | — | — | — | — | — | — |
6th | 6 | 4 | 2 | 1 | — | — | — | — | — | — |
7th | 7 | 4 | 2 | 1 | - | — | — | — | — | — |
8th | 7 | 4 | 3 | 2 | 1 | — | — | — | — | — |
9th | 8 | 4 | 3 | 2 | 1 | - | — | — | — | — |
10th | 8 | 4 | 4 | 3 | 2 | 1 | — | — | — | — |
11th | 8 | 4 | 4 | 3 | 2 | 1 | - | — | — | — |
12th | 8 | 4 | 4 | 3 | 3 | 2 | 1 | — | — | — |
13th | 8 | 4 | 4 | 3 | 3 | 2 | 1 | - | — | — |
14th | 8 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | — | — |
15th | 8 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | — |
16th | 8 | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 1 | — |
17th | 8 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | - |
18th | 8 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 |
19th | 8 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 2 |
20th | 8 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
Daily Powers Known: Holy Resurrectors get powers they can use once per day per power. Holy Resurrecturs choose their powers from the following list:
Lvl 1: Lesser Purify Dead/Undead: The Holy Resurector may use this power to turn or otherwise dispel an undead of same or lower level from the caster.
Call Noble Dead: The Holy Resurrector may summon a Noble Spirit which can guide or assist the caster in one task that does not include combat. The Noble Spirit may pass through walls but can not move more than 30 feet from the castor or pass through metal.
Commune With The Dead: A Holy Resurector may call upon the spirits of clerics and other holy men to give guidance and learn secrets they may not know. (They must roll a d100+wis score against the DM)
Lvl 2: Leser Raise Noble Dead: The Holy Resurrector may summon a spirit of a Noble Warrior to assist them in combat. As a spirit the Noble Dead does 2d4 Holy damage and can be in combat for turns equal to the casters wis modifier or until the spirit takes combat damage. If the spirit is resurrected in a humanoid corpse it does standard damage equal to the weapon the corpse last held and can be in combat for turns equal 2 times the casters wis modifier or until it takes damage equal to the 1d8 the caster must roll for its hp.
Lvl 4: Greater Call Noble Dead: The Holy Resurrector may summon 2 Noble Spirits which can guide or assist the caster in one task each that does not include combat. The Noble Spirits may pass through walls but can not move more than 30 feet from the caster or pass through metal.
Lvl 5: Greater Purify Dead/Undead: The Holy Resurrector may use this ability to turn or dispel undead equal to its level. It may also decide to instead dispel the evil spirit and replace it with a Lesser Noble Dead (All Lesser Noble Dead Limitations apply)
Lvl 6: Greater Commune with Noble Dead: The Holy Resurrector may call upon the spirits of Powerful Clerics and Holy man to give guidance and learn secrets they may not know. (They must roll a d50+wis score against the DM)
Lvl 8: Holy Absolution: The Holy Resurrector may call upon their gods assistance to give a d6 to themselves or a party member for any saving throw.
Lvl 9: Greater Raise Noble Dead: The Holy Resurrector may summon a spirit of a Noble Paladin to assist them in combat. As a spirit the Greater Noble Dead does 4d4 Holy damage and can be in combat for turns equal to the casters wis modifier times 2 or until the spirit takes combat damage. If the spirit is resurrected in a humanoid corpse it does Holy damage equal to the weapon the corpse last held and can be in combat for turns equal to 3 times the caster wis modifier or until it takes damage equal to the 2d6 the caster must roll for its hp.
Lvl 13: Raise Noble Squadron: The Holy Resurrector may summon 3 Lesser Noble Dead. (All Lesse Noble Dead limitations apply)
Lvl 17: Call Great Hero: The Holy Resurrector may summon a Warrior Hero which surrounds them in an aura. The Warrior Hero assists the caster by giving them 1d4 on all attack rolls and damage rolls for 3 turns.
Lvl 19: Raise Great Hero: The Holy Resurrector may summon a Warrior Hero into this world. The Warrior Hero requires a powerful humanoid corpse to posses. (They may also posses a living humanoid if they are willing or do not pass a will save). The Warrior Hero does holy damage based upon the weapon the possessed body holds with an added benefit of 2d6 holy damage if it is a melee weapon. The Warrior hero may be in the land of the living for turns equal to 2 times the casters wis modifier or until it loses all of its hp (the caster must roll a 2d8 upon summoning the Hero to gauge its hp)
Lvl 20: Army of the Lord: The Holy Resurrector may chose from one of these three actions. 1: They may summon 5 Lesser Noble Spirits. 2: They may summon 3 Greater Noble Spirits. 3: They may turn all undead in the area into companions for 2 turns. After the 2 turns the undead must make a con save roll to determine if they are dispelled or if they will once again turn against the Holy Resurrector.
Ex-Holy Resurrectors[edit]
When a Holy Ressurector breaks the Oath of Resurrection or otherwise breaks its bond with its god it can take one of two paths. It may attempt to atone for its sins in the eyes of its gods, gaining its powers back, both unique and clerical. It may also chose to change alignments and become a Necromancer. During the time before it atones or becomes a necromancer it loses all clerical and unique powers, retaining only its base proficiency in weapons and armor.
Epic Holy Resurrector[edit]
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | Can use Lesser Purify Dead/Undead twice a day. | ||||||||||||||||||||||||||||||||||||||||
22nd | Can use Lesser Raise Noble Dead twice a day. | ||||||||||||||||||||||||||||||||||||||||
23rd | Can use Greater Call Noble Dead twice a day but they must make a wisdom throw against the DM the second time. | ||||||||||||||||||||||||||||||||||||||||
24th | Can use Greater Purify Dead/Undead twice a day. | ||||||||||||||||||||||||||||||||||||||||
25th | Can use Holy Absolution twice a day. | ||||||||||||||||||||||||||||||||||||||||
26th | Can use Greater Raise Noble dead twice a day. | ||||||||||||||||||||||||||||||||||||||||
27th | Can use Raise Noble Squadron twice a day if they make a wis roll against the DM the second time. | ||||||||||||||||||||||||||||||||||||||||
28th | Can use Call Great Hero twice a day. | ||||||||||||||||||||||||||||||||||||||||
29th | Can use Raise Great Hero Twice a day. | ||||||||||||||||||||||||||||||||||||||||
30th | Can use Lesser Commune with Dead twice a day. | ||||||||||||||||||||||||||||||||||||||||
2 + Int modifier skill points per level. |
Bonus Feats: The epic Holy Resurrector gains a bonus feat (selected from the list of epic Cleric bonus feats) every 3 levels after 20th.
Elven Holy Resurrector Starting Package[edit]
Weapons: Short Sword
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
Sense Motive | 4 | Wis | — |
Heal | 4 | Wis | — |
Feat: Politician.
Gear: Chain Shirt Bedroll, Holy Symbol(Silver).
Gold: 34 gp, 5sp.
Campaign Information[edit]
Playing a Holy Resurrector[edit]
Religion: Holy Resurrectors tend to find themselves devoutly worshiping a lawful good god.
Other Classes: Holy Resurrector ten to devoutly worship a single god, usually a lawful good law. The Holy Resurrector gets along very well with and character that is under the Good alignment, despite their classes, though some clerics tend to look down and even outright ostracize them. When it comes to neutral characters they tend to get along well enough, though they often judge and attempt to guide them along the path of lawful or good. They do not get along with evil characters, if they can not convert them they will call down holy justice upon them.
Combat: The Holy Resurrector fills the same role as a Cleric in combat, with added advantages..
Advancement: The Holy Resurrectors tend to focus on augmenting the party as opposed to themselves. Most either focus on spells that boost their allies or ones that weakens their foes, but both are equally powerful figures when accompanied by others. Most almost always take the chance to learn Cure spells, as they are often in the best position to be healers. If a Holy Resurrector multi-classes, it is usually into a skill oriented class or one that provides other buffs, making Bard an ideal choice. more martial Holy Resurrectors may take classes in Fighter or Ranger, some may even augment their boosting abilities with more direct spells by taking classes in Sorcerer..
Holy Resurrectors in the World[edit]
“ | "I take my enemies powers and make them my own." | ” |
—Helvestra, Human Holy Resurrector |
Holy Resurrectors can often be found in shrines, or out hunting down necromancers.
Daily Life: Clerical Duties, Hunting Necromancers, Helping lost souls pass to the afterlife.
Notables: N/A.
Organizations: Due to the rarity of the Holy Resurrector they tend to work alongside Temples, hiding their true powers to all but grand priests and other venerable clerics and paladins.
NPC Reactions: Most NPC's can not tell a Cleric and a Holy Resurrector apart, unless they see them raise the dead. In this case they will most likely assume they are a necromancer in disguise.
Holy Resurrector Lore[edit]
Characters with ranks in Knowledge(Religion) can research Holy Resurrectors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | This Cleric seems to have an unusual aura. |
10 | You can tell this Cleric has powers beyond the norm, hinting at almost necromantic rites. |
15 | This Cleric is actually a Holy Resurrector, a cleric that communes directly with the dead. |
20 | Not only do Holy Resurrectors commune with the dead, they can summon and control Good Spirits as well. |
Holy Resurrectors in the Game[edit]
The Holy resurrector in a party (PC) tend to work as clerics and support classes. Using their innate and unique abilities to assist their allies and overwhelm their enemies. As an NPC the Holy Resurrector tend to work as Hunters of Necromancers, or Clerics that protect the inner sanctums of temples and shrines.
Adaptation: I created this class for a custom game of mine where a friend wished to play a Good alignment Necromancer. This class could also be adapted as a sort of Evil Cleric class or a Fortune Teller like cleric.
Sample Encounter: As the party enters the necromancer’s tomb they find themselves greeted by a Odd Cleric flanked on both sides by zombies possessing a holy aura.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes