Hollow (3.5e Template)

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Hollows are corrupted souls that dwell inside their own heavily guarded and secluded plane, however they must venture beyond this in order to feed on the souls of the mortal realm. A hollow can be formed in two differing ways: either the spirit link connecting both their spirit and physical body has been severed (which is a tangible chain linking to the sternum of both the body and soul) in which case the chain will begin to consume itself, causing the spirit to writhe in pain when it does so. If the chain has consumed itself to the point of the souls sternum, then it will become a hollow, leaving a visible hole through the victims chest where the chain once resided. The second path to becoming a hollow is to have your soul consumed by another hollow, corrupting it indefinitely.

If a soul should become a hollow, it will gain a ghost white mask of varying design which hides the spirits former identity. The spirits body will begin to grow and take on an inky black color. Its hands becoming long and razor sharp as well as gaining a wider gait of jaw which will now hold teeth not unlike knives. When the transformation is completed, the hollow will have no recollection of their former self but instead gain the insatiable hunger for mortal souls.

Creating a Hollow[edit]

The hollow is an acquired template which can be gained by either separation from one's physical body by the breaking of the soul chain or from being consumed by another hollow. The type changed to Undead.

Size and Type[edit]

A hollow by default is always at least large though a hollow may be small or medium size (however a higher Total Hit Die leads to a larger size still). If the creatures size was large or bigger, it maintains its previous size unless its Total Hit Die is high enough to increase its size as per Table: Hollow Size. A hollow's type changes to Undead (Incorporeal, Extraplanar) and the creature maintains none of it's previous types. Hollows don't have Constitution ability and Strength ability

Table: Hollow Size
Total Hit Die of creature Hollow Size
10-15 Large
15-25 Huge
26-49 Gargantuan
50+ Colossal

Hit Dice[edit]

Change all the base creature's Hit Die to d12, this includes all class and racial Hit Die. If the Hollow is medium sized or smaller, then it keeps its previous hp value and gains d12 + Cha mod hp when advancing.


The creature base land speed is 30ft. However if the base creature's base land speed is higher than 30ft, then use this value in place of the hollow base land speed. If the base creature had the ability to fly as a mode of movement, then this is kept as well.

Armor Class[edit]

Because of it's mask, a hollow gains a shield bonus equal to one-fourth of it's Total Hit Die. The hollow also gains a deflection bonus equal to one-half their Charisma modifier with a minimum of +1 (even if the base creatures Charisma modifier is negative).


A hollow loses the ability to use any manufactured weapon but retains all natural attacks. In addition, a hollow also gains two claw attacks as well as a bite attack (refer to table: Natural Weapon Damage for size-related damages).

Table: Natural Weapon Damage
Hollow Size Claw damage Bite damage
Large 1d8 1d10
Huge 2d6 3d6
Gargantuan 4d6 5d8
Colossal 7d6 10d8

Full Attack[edit]

The hollow will use both claw attacks along with it's bite attack in a full attack at its full base attack bonus.

Special Attacks[edit]

A hollow retains all the special attacks of the base creature and gains those described below. Saves have a DC of 10 + 1/2 hollow’s HD + hollow’s Cha modifier unless noted otherwise.

Energy Drain (Su): Living creatures hit by a hollow’s slam attack (or any other natural weapon the hollow might possess) gain one negative levels. For each negative level bestowed, the hollow gains 5 temporary hit points. A hollow can use its energy drain ability once per round.

Special Qualities[edit]

A hollow has a 20% to take no damage from sneak attacks. However, unless the hollow has wings or some mode of movement that allows flight, it must stay on solid ground but may move through 5ft of solid objects as willed.


+4 Dexterity, +4 Charisma


the base creature will gain a negative modifier to its Hide skill due to the change in size when the template is applied.


Hollows automatically gain the feat Improved Initiative at 3HD


Once the corruption is complete, the transformed creature can now enter the home plane of hollows as well as passage to the material plane in order to feed. At 12HD a Hollow may Plane Shift to there home plane 1per day


Hollows congregate in masses inside their home plane. However do not usually venture accompanied into the material world, not willing to share their prey with their fellows.

Challenge Rating[edit]

Base ECL+2


Hollows do not carry any treasure upon their person at any point, their bodies disintegrate after 'purification' with a shinigami's sword.


The alignment of a hollow is always any Evil


By the hollow's Hit Dice.

Level Adjustment[edit]


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