Hollow (3.5e Creature)

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Hollow (melee) Hollow (ranged)
Size/Type: Large Outsider (extraplanar, incorporeal) Large Outsider (extraplanar, incorporeal)
Hit Dice: 3d10+6 (18 hp) 3d10 (15 hp)
Initiative: +6 +7
Speed: 30 ft. 30 ft.
Armor Class: 13, touch 13, flat-footed 11 14, touch 14, flat-footed 11
Base Attack/Grapple: +3/+10 +3/+9
Attack: Claws +5 melee (1d6+3/19-20), Bite +6 melee (1d8+3/x2), Cero +5 (2d6/x3) Claws +5 melee (1d6+2/19-20, Spit +6 ranged (1d8+2/x2), Cero +6 (2d6/x3)
Full Attack: 2 Claws +5 melee (1d6+3/19-20) and Bite +6 melee (1d8+3/x2) or Cero +5 (2d6/x3) 2 Claws +5 melee (1d6+2/19-20) and Spit +6 ranged (1d8+2/x2)or Cero +6 (2d6/x3)
Space/Reach: 10ft./5ft. 10ft./5ft.
Special Attacks: - -
Special Qualities: Darkvision, Incorporeal Darkvision, Incorporeal
Saves: Fort +4, Ref +5, Will +4 Fort +3, Ref +6, Will +4
Abilities: Str 16, Dex 14, Con 13, Int 10, Wis 12, Cha 6 Str 14, Dex 16, Con 10, Int 13, Wis 12, Cha 6
Feats: Improved Natural Attack (bite), Improved Initiative Improved Natural Attack (spit), Improved Initiative
Environment: Populated cities, Home Plane Populated cities, Home Plane
Organization: Solitary, Few (3-4), Mass (10-20) Solitary, Few (3-4), Mass (10-20)
Challenge Rating: 2 2
Treasure: None None
Alignment: Any Evil Any Evil
Advancement: 5–8 HD (Large), 9-15 HD (Huge), 100 HD (Colossal) 5–8 HD (Large), 9-15 HD (Huge), 100 HD (Colossal)
Level Adjustment: - -

A chunk of rubble sundered itself upon the sidewalk. Clouds of dust rose as the thundering crash sounded even over the terrified screams of business men and women. Civilians rushed haphazardly away from the now demolished office block, leaving everything behind in order to escape the chaos...

...One person however laid trapped under the remains of a ruined desk, an older man in his forties, still clutching his briefcase even as his legs were pinned by both the weight of the workstation and that of a large segment of collapsed roof. There was still crashing noises reverberating around the now empty office block, but there were getting closer. From the corner of his creased eyes, he saw reams of paper and wreckage simply part as if moved by some invisible hand.

"Aah! Lucky, lucky me!" A voice sounded from nowhere, untraceable and worrying to any sane person. This was then followed by a petrifying, maniacal laugh that rang out in the now open area, it sounded like an iron nail scraping across a blackboard.

The nearest pile to the man erupted into the air and shredded itself in the blink of an eye. He was frozen to the spot more by shock and fear than the mere physical burden restraining him.

A sudden rush of hot, moisture laden air brushed over his face "Hmmm, a little older no doubt but at least it's had time to marinate in the flavoring of this place-" The mystery voice halted in mid sentence and resumed a distance away now.

"What!? Shinigami scum! I was about to enjoy my meal! This is no fair!" A sound like a sword being drawn sounded with a metallic ring soon after the exclamation

"Let him go? hmmm...I don't think so Shinigami, unless that is you're willing to fight for the human that is..." Was he going insane? Was he hearing an imaginary voice speaking to another? Was this just a rush of adrenaline and biological sedatives taking his mind off the pain of having his legs crushed?

Hollows are corrupted souls that feed upon the innocent souls amongst the material plane for no known reason. They are not visible by mortal eyes inside the material plane, but some may catch a glimpse of a gaseous waver of air. However, they appear much different in those of a shinigami - the death gods. Hollows by default are well over 7 foot tall but can also be gigantic or even colossal in stature in some cases. However, with all this variation in height and features, the only common link is that all hollows seem to wear ghostly white masks upon their faces of varying design. This is to hide their true face - that of their former identity before corruption - which lies beneath.


Hollows are always hungering for souls, rarely able to sate their thirst for them. Most would charge blindly into a fight without second thought in order to rip their prey to shreds. There are surprisingly some hollows who do put a little bit more thought and tactic into their approach - however rare this might be. All hollows are fearful of the shinigami who guard the material world against their endeavors to acquire mortal souls.

Spit (Ex): Some hollows do not wish to fully engage their prey before devouring them, so they have an ability to shoot needle-like projections from their mouths. This acts as a regular ranged attack for rolling damage, however it does not provoke an attack of opportunity. The spit attack has a range of 40 ft and increases 5 ft for every Hit Die the hollow has.

Cero (Ex) : All Hollows have a concentrated spirit energy blast which they fire from their mouth. Using this ability is a Full round action that does not provoke an attack of opportunity. The Hollow opens its mouth and makes a ranged touch attack against every opponent with a 40 ft. cone or a 50 ft. line of effect to be decided before the attack is made. Those affected can make a Reflex save DC 10 + Hollow's HD for half damage. This attack does a base damage of 2d6 and an additional +1d6 per size category larger than large (+1d6 at huge, +2d6 at garganguan and finally +3d6 at colossal.

Weak Spot (Ex): Without proper knowledge of the individual hollow's weak spot, a character may only deal 1/2 damage (rounded upwards) to the hollow if it does not succeed a DC 10 + The hollow's Total Hit Die vs. Knowledge (the planes) bonus + Shinigami Class Level.

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