Hog Rider (5e Class)
From D&D Wiki
Hog Rider[edit]
Having tamed the fierce leaping hog, the Hog Rider punishes those who hide behind their puny walls! Fueled by Dark Elixir, these warriors have never known defeat!
Creating a Hog Rider[edit]
When you chose to become a hog rider, what did you want to do? What was your goal for becoming a fast paced, comedic raider? Did you decide to form yourself as one for pure humorous reasons? Or were you intrigued in the idea of bypassing enemy walls, destroying defenses, and leading you team to victory? Because that, is the job of a hog rider.
- Quick Build
You can make a Hog Rider quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Charisma. Second, choose the Ticklebelly Nomad background. Third, choose the Club, Tinker's Tool, and for your martial weapon choose a Warhammer
Class Features
As a Hog Rider you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Hog Rider level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Hog Rider level after 1st
- Proficiencies
Armor: N/A
Weapons: light hammer, warhammer
Tools: Dungeoneer's Pack, Tinker’s tools
Saving Throws: Charisma, Dexterity
Skills: Choose two from Acrobatics,
Nature, Survival, Intimidation Persuasion, and Performance
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a light hammer or (b) a club
- One Martial Weapon
- leather armor
- (a) an Dungeoneer's Pack or (b) an Tinker Tools
- If you are using starting wealth, you have 3d8 x 10 gp in funds.
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | HOG RIDAAAA |
2nd | +2 | Leap Master |
3rd | +2 | Charge |
4th | +2 | Ability Score Improvement |
5th | +3 | Hog Levelup |
6th | +3 | Defense Destroyer |
7th | +3 | — |
8th | +3 | Ability Score Improvement, Hammer Master |
9th | +4 | Hog Levelup |
10th | +4 | Action Surge |
11th | +4 | — |
12th | +4 | Ability Score Improvement |
13th | +5 | Charge Upgrade |
14th | +5 | Hog Levelup |
15th | +5 | - |
16th | +5 | Ability Score Improvement, Dark Boost |
17th | +6 | Charge Upgrade |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | Unstoppable Force |
HOG RIDAAAA[edit]
At 1st level, you're able to summon a Hog with 20 Hit Points after a short rest, said hog has a speed of 35 ft and can be later leveled up aswell.
Leap Master[edit]
Starting at 2nd level, your hog can jump up to 30 ft into the air to bypass enemy walls or any type of structure, this can be applied for going up mountains, escaping through otherwise unusable routes, and more.
Charge[edit]
At 3rd level, when on top of the hog, you might use a Bonus Action to Charge in a specific direction. This direction can't be changed once the action starts. Your charge has a speed of 50 ft. Starting at level 7, every 10 ft you deal 1d4 Bludgeoning Damage to the target (Example: Travelling 30 ft to attack will deal a 3d4) At level 13, Your Charge speed is changed to 60 ft At level 17, Your Charge speed is changed to 70 ft
Defense Destroyer[edit]
At Level 6, you realize the potential of your hog-power. You obtain an advantage in Athletics rolls to break what your DM says counts as a Defensive Construction
Hog Levelup[edit]
At 5th level, Your hog's Max Hit Points are upgraded to 25, and their speed is now 35 ft.
Action Surge[edit]
Starting at 7th level, you can push yourself beyond your normal limits for a moment. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action.
Hammer Master[edit]
At 8th Level, If wielding a hammer (Or what your DM categories as one) of some sort, you get a 1d6 damage bonus for every hammer attack
Hog Levelup[edit]
At 9th level, Your hog's Max Hit Points are upgraded to 30, and their speed is now 40 ft.
Action Surge[edit]
Starting at 10th level, you can push yourself beyond your normal limits for a moment. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action.
Ability Score Increase[edit]
At level 12, You add a 1 to your Constitution and Strength score.
Hog Levelup[edit]
At 14th level, Your hog's Max Hit Points are upgraded to 40, and their speed is now 45 ft.
Dark Boost[edit]
At level 16, you gain the ability to collect a bottle of Dark Elixir to later use it in battle. You need to finish a long rest before you can use this feature again. This can be used as a healing item and restores all your Hit Points.
Ability Score Increase[edit]
At level 18, You add a 1 to your Constitution and Strength score.
Unstoppable Force[edit]
At level 20, Once you begin moving, or you use a charge, enemies won't stop you from reaching your desired location and they'll be dragged with you.