Hippocampus (5e Creature)

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Large monstrosity, chaotic good

Armor Class 12
Hit Points 59 (7d10 + 21)
Speed 20 ft., swim 90 ft.

18 (+4) 15 (+2) 16 (+3) 10 (+0) 15 (+2) 13 (+1)

Saving Throws Dex +4, Wis +4, Cha +3
Skills Perception +6
Proficiency Bonus +2
Senses passive Perception 16
Languages understands Aquan and Common but can't speak
Challenge 2 (450 XP)

Amphibious. The hippocampus can breathe air and water.


Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

The hippocampus is a creature with the head and forequarters of a horse and a tapering tail, not unlike that of a fish where the horse's back legs would be. Its body is covered in fine scales and it has a long fin where an ordinary horse would have its mane.
Most wild hippocampi gather in herds of no more than eight, with each herd composed of one stallion, a few mares, and their Small noncombatant foals. When hippocampi mate, the female lays a single egg which hatches after about six months into a single foal. During this time, the hippocampi hide the egg in an underwater cavern or sunken ship, never straying too far away from the egg, while at least one hippocampus remains with the egg at all times, protecting it from all that would harm or steal it.
Hippocampi are herbivores, primarily eating seaweed and other underwater plants.

Swimming Mounts. Some aquatic humanoids "domesticate" hippocampi, though in truth they simply cooperate, as a hippocampus is as intelligent as the average humanoid. Hippocampi often aid shipwrecked sailors, having saved many a soul from drowning or being preyed upon by a shark or other aquatic predator.

Variant: Winged Hippocampi

Some hippocampi have wings. A winged hippocampus has a flying speed of 40 feet.

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