Hill Giant Besieger (5e Creature)

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Hill Giant Besieger[edit]

Huge giant, chaotic evil


Armor Class 18 (plate)
Hit Points 147 (14d12 + 56)
Speed 40 ft.


STR DEX CON INT WIS CHA
23 (+6) 8 (-1) 19 (+4) 5 (-3) 9 (-1) 6 (-2)

Skills Perception +2
Proficiency Bonus +3
Senses passive Perception 12
Languages Giant
Challenge 8 (3,900 XP)


Siege Monster. The giant deals double damage to objects and structures.

ACTIONS

Multiattack. The giant makes two melee attacks.

Maul. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 27 (6d6 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Stomping Advance. The giant moves up to double its speed in a straight line towards an object it can see. At the end of the move, the giant may make one weapon attack against an object it can see. Each creature within 10 feet of the giant as it moves must make a DC 15 Strength saving throw. On a failed save, a creature takes 19 (3d12) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.

BONUS ACTIONS

Wallbreaker. The giant makes one weapon attack against an object it can see.


You see that castle in the distance, Hoggu? It is a challenge to the dominion your people have always had over these lands. Once we wrest it from the hands of my—er, our enemies, your kin shall once again be the rulers of the Ashen Hills.
—Gustav the Hammer, warlord of the Ashen Hills to Hoggu the hill giant

Giants tear apart the structures of the smaller folk with ease, which is readily apparent to any general or warlord and a hill giant's loyalty can be bought with food and interesting baubles, even if only until the giant forgets about the agreement. These two facts led to the deployment of the first hill giant besiegers. These brawny brutes are ferocious shock troops and are covered from head to toe in sturdy plate and wield gigantic mauls with which to shatter any walls or unlucky defenders in their path. At range, they hurl massive boulders.
When unleashed upon the enemy, their tactics are rudimentary, rarely evolving beyond a mad charge to flatten the nearest wall, though they can become distracted if something else catches their attention. A hill giant besieger may lead a contingent of ogres to battle or serve as a distraction for sappers to breach the fortifications elsewhere.

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