Hill Giant Besieger (5e Creature)
Hill Giant Besieger[edit]
Huge giant, chaotic evil Armor Class 18 (plate)
Skills Perception +2 Siege Monster. The giant deals double damage to objects and structures. ACTIONSMultiattack. The giant makes two melee attacks. Maul. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 27 (6d6 + 6) bludgeoning damage. Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. Stomping Advance. The giant moves up to double its speed in a straight line towards an object it can see. At the end of the move, the giant may make one weapon attack against an object it can see. Each creature within 10 feet of the giant as it moves must make a DC 15 Strength saving throw. On a failed save, a creature takes 19 (3d12) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. BONUS ACTIONSWallbreaker. The giant makes one weapon attack against an object it can see.
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Giants tear apart the structures of the smaller folk with ease, which is readily apparent to any general or warlord and a hill giant's loyalty can be bought with food and interesting baubles, even if only until the giant forgets about the agreement. These two facts led to the deployment of the first hill giant besiegers. These brawny brutes are ferocious shock troops and are covered from head to toe in sturdy plate and wield gigantic mauls with which to shatter any walls or unlucky defenders in their path. At range, they hurl massive boulders. |
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