High Arcana Double Spelldagger Striker Rogue (3.5e Optimized Character Build)

From D&D Wiki

Jump to: navigation, search

Introduction[edit]

A rogue striker skill monkey how have access to high level caster level, spells and is epic ready.

The meta of this build is fulfill all the roles who a rogue can be and get magic.

You can be a relevant striker DPS, a scout skill-monkey and use spells.

References[edit]

Core:

Optional:

Game Rule Components[edit]

Starting Ability Scores (Before Racial Adjustments)[edit]

In game, the time change the build needs. Basically, there are tree stages in the game, which change according to your level. This stages are: Early, mid and late game.

This stages end and begin depend of your level, but another factors may change that. For example, your DM block polymorph? How the DM see magic abuse? Access to magic items? Gold?

In general, physical stats are more attractive in early game. Mid-late game, metal scores. If your DM is more restrictive, increase physical stat.

Early game:

In the begin of the game, polymorph is not available. You are a rogue or/and a wizard with skill.

Stat buy order:

DEX => INT > CON > FOR > WIS > CHAR

Mid game:

Polymorph-like spells and stat boost items more frequent. You are squish, but be smart.

Stat order:

INT > DEX > CON > WIS > FOR > CHAR

Late game:

Polymorph-like spells and stat boost items is a common day. Physical stats no are important because you use the new form or spells protect you against attacks. Be smart.

Stat order:

INT > WIS > DEX > CON > FOR > CHAR

Point Buy Alternatives[edit]

Standard 25 point buy[edit]
Attribute Base Modifier
FOR 9 -1
DEX 14 +2
CONS 12 +1
INT 16 +3
WIS 10 +0
CHA 10 +0
Challenging 22 point buy[edit]
Attribute Base Modifier
FOR 8 -1
DEX 14 +2
CONS 12 +1
INT 16 +3
WIS 10 +0
CHA 8 -1
Tougher 28 point buy[edit]
Attribute Base Modifier
FOR 9 -1
DEX 16 +3
CONS 14 +2
INT 16 +3
WIS 10 +0
CHA 8 -1
High-Powered 32 point buy[edit]
Attribute Base Modifier
FOR 10 +0
DEX 16 +3
CONS 14 +2
INT 16 +3
WIS 10 +0
CHA 10 +0

Race (Templates)[edit]

A list of features to choose a race:

  • Anything with bonus to DEX and INT will be good.
  • Small races get nice bonus
  • Some races with good traits
  • +0 LA races and templates

The list of Races[edit]

  • Human

No error in 99% of cases. No stat bonus, but minor bonus and extra feat is hot.

  • Silverbrow Human

Same as normal human. Change skill bonus for feather fall(sp) 1+1/5HD and, the gold, gain dragonblood subtype. Dragonblood qualify for some feats.

From Dragon magic pg.6.

  • Tinker Gnome (DCS#27)

+2 Dex, +2 Int, -2 Str, -2 Wis, small. Good on early game. Dragonborn combination can be interesting.

  • Lesser Tiefling(PGtF#191)

+2 Int, +2 Dex, -2 Cha, medium. Not too bad, but not too good. The dragonborn version can swap Darkness(Su) for fly ou enhancement senses.

  • Elf-like

Elf-like races penalizes CON, 99% of cases. But, some race gain bonus on INT and DEX, and dragonborn "template" can mitigate the lack of CON.

A list of good elf races: Fire Elf, Gray Elf and Silvanesti,

  • Strongheart Halfling(FR#18)

-2 Str, +2 Dex, small. Emphasis mine, gain a extra feat like humans. Like humans, but gain bonus for rogue.

  • Dragonborn(RotD#5)

A template to apply to a humanoid race, you gain:

+2 Con, -2 Dex. Drabonblood subtype and choose fly, blindsense or dragon breath on high levels. Lose race base abilities.

Good for races without or with lesser especial abilities.

The Chosen Race[edit]

Progression[edit]

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st SRD:Rogue 1 +0 +0 +2 +0 Able Leaner, Weapon Focus(dagger) Sneak Attack +1D6, trapfinding Human Bonus Feat(Able Leaner)
2nd SRD:Wizard 1 +0 +0 +2 +2 Summon Familiar, Scribe Scroll <- other stuff ->
3rd <- class, racial HD, or LA -> + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
4th <- class, racial HD, or LA -> + + + + <- feat(s) -> <- class features gained -> <- other stuff ->

Ends Like:

Rogue 1/ Wizard 4/ Daggerspell Mage 10/ Unseen Seer 2/ Arcane Trickster 3

Spells, Powers, Soulmelds, Stances, etc...[edit]

Items[edit]

<- items used in this build ->

Other Components[edit]

<- anything not covered by the previous sections ->

Highlights[edit]

<- How and why this build works ->

Munchkin-Size Me[edit]

<- Take it to the next level ->

Side Notes[edit]

<- overview of additional info about this build ->

Limitations[edit]

<- conditions of when this build works ->

DM Counters[edit]

<- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. ->

Miscellaneous[edit]

<- Any other side notes that don't fit in the above sections. ->



Back to Main Page3.5e HomebrewOptimized Character Builds

Home of user-generated,
homebrew pages!


Advertisements: