Hexblade for Level 40 Expansion (5e Subclass)

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Hexblade, Expanded[edit]

Dark Origins

Instead of being a celestial from the demigod feature, you can choose to be an undead instead.

Hexblade’s Boon (22nd level)

You can use your Hex Warrior feature on two weapons at the same time, as long as they are both one-handed and light. You can also use your Pact of the Blade feature to summon or convert two weapons at once, as long as they are both one-handed and light, if you have this boon.

Hex’s Wrath (25th level)

When you hit a creature with your Hexblade’s Curse with a weapon attack, you can choose to deal an extra 5d10 necrotic damage to the target. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short or long rest.

Shadowed Ascension (29th level)

You can use your Hexblade’s Curse feature at will, without expending a use or requiring a rest, and when you use your Hexblade’s Curse feature, you can choose to curse all creatures within 30 feet of you that you can see, instead of one. Also, you gain immunity to necrotic damage and to the frightened and charmed conditions, and when you reduce a creature to 0 hit points with a weapon attack, you regain hit points equal to your Charisma modifier + your warlock level.

Ultimate Pact Weapon (35th level)

You can transform one weapon that you are holding into your ultimate pact weapon. The weapon gains a +3 bonus to attack and damage rolls and deals an extra 1d8 damage of a type of your choice (acid, cold, fire, lightning, necrotic, poison, psychic, or thunder) on a hit. The weapon also gains two of the following properties of your choice:

The weapon ignores resistance and immunity to nonmagical and magical damage. The weapon has the finesse and light properties, regardless of its normal properties. The weapon has the reach and heavy properties, regardless of its normal properties. The weapon has the thrown property with a range of 60/120 feet, regardless of its normal properties. The weapon has the versatile property and deals an extra 1d10 damage when wielded with two hands, regardless of its normal properties.


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