Heroic Talents (Overwatch Supplement)
Heroic Talents[edit]
Tanks[edit]
Crusader[edit]
Barrier Field[edit]
- Quick Barrier
You can use Barrier Field as a Bonus Action.
- Lightspeed Barrier
Prerequisites: Quick Barrier
You can use Barrier Field as a Free Action.
- Instinctive Barrier
Prerequisites: Lightspeed Barrier
You can use Barrier Field as a Free Action.
- Redirective Barrier
You gain an extra Reaction you can only use to change the direction you’re facing when your Barrier Field is up.
- Durable Barrier
Your Barrier Field’s hit points equal your hit point maximum times 3.
- Indestructible Barrier
Prerequisites: Durable Barrier
Your Barrier Field’s hit points equal your hit point maximum times 4.
- Melee Deflection
Prerequisites: Durable Barrier
Your Barrier Field takes half the damage from melee attacks.
- Regenerative Barrier
Prerequisites: Durable Barrier
Your Barrier Field regenerates ⅓ of its maximum hit points every full turn it’s inactive, and after it breaks it starts regenerating at the end of your turn or the beginning of the round if your turn has already passed.
- Lightweight Barrier
You suffer no penalty to your movement speed when holding up your Barrier Field.
Charge[edit]
- Quick Charge
You can use Charge as a Bonus Action.
- Lightspeed Charge
Prerequisites: Quick Charge
You can use Charge as a Free Action.
- Instinctive Charge
Prerequisites: Lightspeed Charge
You can use Charge as a Reaction.
- Distant Charge
You can Charge up to 80 feet forward.
- Multi-Target Charge
You can grapple two creatures with Charge, the second creature taking half damage.
- Redirected Charge
Once per Charge, you can completely change the direction you’re facing.
- Catapulting Charge
When you cancel Charge as a Free Action, the creature you grappled is sent back 30 feet. Additionally, creatures you tackle into but don’t grapple during Charge get knocked back 10 feet.
Fire Strike[edit]
- Quick Strike
You can use Fire Strike as a Bonus Action.
- Lightspeed Strike
Prerequisites: Quick Strike
You can use Fire Strike as a Free Action.
- Instinctive Strike
Prerequisites: Lightspeed Strike
You can use Fire Strike as a Reaction.
- Inferno Strike
The damage die for Fire Strike is increased to d12’s.
- Burning Strike
Prerequisites: Inferno Strike
Fire Strike burns the creatures it hits, dealing ¼ of the initial damage at the beginning of the creature’s next turn.
- Fire Strike Furnace
You have 2 charges of Fire Strike, each with their own cooldown.
- Distant Strike
The range of Fire Strike increases to 100 feet.
- Fire Snipe
You don’t have disadvantage on attack rolls against flying creatures with Fire Strike.
Earthshatter[edit]
- Instinctive Shatter
You can use Earthshatter as a Reaction.
- Crippling Shatter
If a creature fails the saving throw against Earthshatter, they’re stunned and knocked prone until the end of their next turn.
- Distant Shatter
The range of Earthshatter increases to a 75 foot cone.
- Forceful Shatter
Creatures have disadvantage on the saving throw against Earthshatter.