Heroic Talents (Overwatch Supplement)

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Heroic Talents[edit]

Tanks[edit]

Crusader[edit]

Barrier Field[edit]

Quick Barrier

You can use Barrier Field as a Bonus Action.

Lightspeed Barrier

Prerequisites: Quick Barrier

You can use Barrier Field as a Free Action.

Instinctive Barrier

Prerequisites: Lightspeed Barrier

You can use Barrier Field as a Free Action.

Redirective Barrier

You gain an extra Reaction you can only use to change the direction you’re facing when your Barrier Field is up.

Durable Barrier

Your Barrier Field’s hit points equal your hit point maximum times 3.

Indestructible Barrier

Prerequisites: Durable Barrier

Your Barrier Field’s hit points equal your hit point maximum times 4.

Melee Deflection

Prerequisites: Durable Barrier

Your Barrier Field takes half the damage from melee attacks.

Regenerative Barrier

Prerequisites: Durable Barrier

Your Barrier Field regenerates ⅓ of its maximum hit points every full turn it’s inactive, and after it breaks it starts regenerating at the end of your turn or the beginning of the round if your turn has already passed.

Lightweight Barrier

You suffer no penalty to your movement speed when holding up your Barrier Field.

Charge[edit]

Quick Charge

You can use Charge as a Bonus Action.

Lightspeed Charge

Prerequisites: Quick Charge

You can use Charge as a Free Action.

Instinctive Charge

Prerequisites: Lightspeed Charge

You can use Charge as a Reaction.

Distant Charge

You can Charge up to 80 feet forward.

Multi-Target Charge

You can grapple two creatures with Charge, the second creature taking half damage.

Redirected Charge

Once per Charge, you can completely change the direction you’re facing.

Catapulting Charge

When you cancel Charge as a Free Action, the creature you grappled is sent back 30 feet. Additionally, creatures you tackle into but don’t grapple during Charge get knocked back 10 feet.

Fire Strike[edit]

Quick Strike

You can use Fire Strike as a Bonus Action.

Lightspeed Strike

Prerequisites: Quick Strike

You can use Fire Strike as a Free Action.

Instinctive Strike

Prerequisites: Lightspeed Strike

You can use Fire Strike as a Reaction.

Inferno Strike

The damage die for Fire Strike is increased to d12’s.

Burning Strike

Prerequisites: Inferno Strike

Fire Strike burns the creatures it hits, dealing ¼ of the initial damage at the beginning of the creature’s next turn.

Fire Strike Furnace

You have 2 charges of Fire Strike, each with their own cooldown.

Distant Strike

The range of Fire Strike increases to 100 feet.

Fire Snipe

You don’t have disadvantage on attack rolls against flying creatures with Fire Strike.

Earthshatter[edit]

Instinctive Shatter

You can use Earthshatter as a Reaction.

Crippling Shatter

If a creature fails the saving throw against Earthshatter, they’re stunned and knocked prone until the end of their next turn.

Distant Shatter

The range of Earthshatter increases to a 75 foot cone.

Forceful Shatter

Creatures have disadvantage on the saving throw against Earthshatter.

Primal Scientist[edit]

Tesla Conduit[edit]

Barrier Projector[edit]

Jump Pack[edit]

Primal Rage[edit]

Battle Mech Pilot (WIP)[edit]

Boosters[edit]

Defense Matrix[edit]

Micro Missiles[edit]

Self-Destruct[edit]

Call Mech[edit]

Doomfist[edit]

Wielder of the Doomfist[edit]

Rocket Punch[edit]

Seismic Slam[edit]

Power Block[edit]

Meteor Strike[edit]

Junker Warrior (WIP)[edit]

Jagged Blade[edit]

Commanding Shout[edit]

Carnage[edit]

Rampage[edit]

Juggernaut (WIP)[edit]

Overrun[edit]

Cardiac Overdrive[edit]

Berserker[edit]

Cage Fight[edit]

The Hog[edit]

Chain Hook[edit]

Take A Breather[edit]

Pig Pen[edit]

Whole Hog[edit]

Gravity Manipulator (WIP)[edit]

Kinetic Grasp[edit]

Accretion[edit]

Experimental Barrier[edit]

Gravitic Flux[edit]

Ball Mech Pilot[edit]

Ball Mech[edit]

Grappling Claw[edit]

Roll[edit]

Piledriver[edit]

Adaptive Shield[edit]

Minefield[edit]

Sentinel (WIP)[edit]

Energy Javelin[edit]

Fortify[edit]

Javelin Spin[edit]

Terra Surge[edit]

Void Channeler (WIP)[edit]

Void Accelerator/Pummel[edit]

Void Barrier/Block[edit]

Nemesis Form[edit]

Ravenous Vortex[edit]

Annihilation[edit]

Particle Gunner (WIP)[edit]

Particle Emission[edit]

Particle Barrier[edit]

Projected Barrier[edit]

Gravitation Surge[edit]

Damage[edit]

Support[edit]