Henger (3.5e Creature)
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Henger | |
---|---|
Size/Type: | Medium Undead (Bone CreatureBVD) |
Hit Dice: | 10d12 (66 hp) |
Initiative: | +3 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 15 (+3 Dex, +2 natural), touch 13, flat-footed 12 |
Base Attack/Grapple: | +5/+7 |
Attack: | Claw +8 (1d4+2) or +2 composite longbow +10 (1d8+2) |
Full Attack: | 2 claws +8 (1d4+2) or +2 composite longbow +8/+8/+3 (1d8+2) |
Space/Reach: | 5 ft. x 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Undead traits, darkvision 60 ft., immune to cold, DR 5/bludgeoning, favored enemy (catfolk), sneak attack +3d6, evasion, uncanny dodge |
Saves: | Fort +4, Ref +6, Will +8 |
Abilities: | Str 15, Dex 16, Con –, Int 11, Wis 12, Cha 13 |
Skills: | Bluff +5, Climb +6, Hide +9 (+13 after sniping), Jump +6, Knowledge (nature) +10, Knowledge (geography) +10, Knowledge (local) +, Move Silently +8, Listen +5, Spot +6, Sense Motive +8, Survival +4, Search +4, Tumble +7 |
Feats: | TrackB, Rapid ShotB, LifesenseLM, Far Shot, Precise Shot, Point Blank Shot, Able SniperRW, Weapon Finesse (claw)B |
Environment: | Any |
Organization: | Solitary or troupe (2-4) |
Challenge Rating: | 7 |
Treasure: | None |
Alignment: | Always neutral evil |
Advancement: | — |
Level Adjustment: | — |
A dark bit of cloth dances in the strong wind at the top of the barn. It doesn't seem like anything, but the hair on the back of your neck is still standing up. Soon you see what that dark cloth was attached to: it looks like the specter of Death itself. It may have traded its scythe for a bow, but its glowing red eyes staring down promise death all the same.
Only a select few in the service of Dervaland are brought back to serve in its ranks as a Henger. These undead hunters are the bane of most mortal creatures, because they strike fear in the hearts of all. It's rumored they can find their prey by their soul alone.
Combat[edit]
Hengers usually travel at night in groups to make use of their superior vision, called lifesense, and their sneak attack ability. Melee flanking is reserved for weaker targets, only if a target is more trouble than first expected.
BVD=Book of Vile Darkness
RW=Races of the Wild
LM=Libris Mortis
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