Hellfire (5e Subclass)

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Hellfire Rogue[edit]

Rogue Subclass

Your unusual training methods have led to you being able to wield infernal powers to assist you in combat. Many kinds of people wield this power: power-hungry rogues, desperate cult fanatics, even certain agents of the Lower Planes use these powers to exterminate escaped souls or enemies of their masters.

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with medium armour and martial weapons.

Malicious Weapon

Starting at 3rd level, the powers of the Nine Hells erupt into the mortal plane on your command, embodied in your weapon. As a bonus action, you may transform a weapon with the Finesse property into a Malicious Weapon, for 1 minute. Malicious Weapons act as the weapon, but with the following additional benefits:

  • You can use your Intelligence or Dexterity modifier for attack rolls and damage rolls using this weapon.
  • The damage dice for the weapon automatically change to 2d4.
  • When you trigger a Sneak Attack using this weapon, you may convert any amount of the additional Sneak Attack damage to either Fire or Necrotic damage, or a combination of both.
  • When you make an attack roll using this weapon while in dim light or darkness, the roll cannot have disadvantage, and if your attack receives Advantage, the Disadvantage cancels out before the Advantage is applied, instead of the Advantage and Disadvantage cancelling each other out.

If you end your turn with your Malicious Weapon more than 5ft away from you, the transformation immediately reverts. In addition, the transformation reverts if you are unconscious, incapacitated or dead.

Finally, if any creature other than you is holding your Malicious Weapon at the end of your turn, the transformation reverts in a shower of sparks and deathly energy. The creature holding the Malicious Weapon must make a Dexterity saving throw against a DC equal to 8 + your proficiency bonus + your Intelligence modifier to avoid taking damage equal to half of your Sneak Attack damage. On a successful save, they take half the resulting damage. If the creature is being forced or enchanted to hold the weapon, they have advantage on the saving throw, and take no damage on a successful save.

Your Malicious Weapon can be triggered a number of times equal to your Proficiency Bonus, which recharges on a long rest.

Infernal Shelter

Starting at 9th level, your hellish powers cloak you in shadow when you are hiding or sneaking around. When you make a successful Dexterity (Stealth) check in bright light, a sphere with a radius of 5ft around you becomes dim light, and dim light within that radius when you make the successful check becomes darkness. When you leave the sphere, you can make an additional Dexterity (Stealth) check with a DC equal to your movement speed divided by 3, which, on a success, allows the sphere to follow you until the beginning of your next turn, centred on your location. Alternatively, you can forgo the additional check and leave the sphere, which fades at the end of your turn if you did not make the additional check.

Bitter Smite

Starting at 13th level, your Malicious Weapon has swelled with power, filling with the wrath and pain of slain creatures. Your Malicious Weapon feature gains the following traits:

  • You may use both your Intelligence and Dexterity modifiers for attack rolls and damage rolls using this weapon.
  • The damage dice for the weapon is now equal to 3d4.
  • Your Sneak Attack dice change from d6 to d8 when the Sneak Attack is triggered by this weapon.
  • When you make an attack roll using this weapon while you are in darkness, the attack roll automatically has advantage, and all disadvantage is cancelled out before advantage is applied.
Gift of Tortured Souls

When you reach 17th level, your Infernal energies become so prominent that pained spirits and ghosts orbit you constantly, eager to aid you. When you make a Dexterity (Stealth) check with disadvantage, the check gains an additional bonus equal to your Proficiency Bonus + your Intelligence modifier. In addition, if you are holding two weapons with the Finesse and Light properties, as seen in Two Weapon Fighting, when you transform your weapon using the Malicious Weapon feature, the tortured souls boost your power, turning both weapons into Malicious Weapons.

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