Hellborn Bloodline (5e Subclass)
Hellborn Bloodline[edit]
Sorcererous Origin
Hellborn Sorcerers are sorcerers who derive their power from the destructive forces of the lower planes. As a Hellborn Sorcerer, you may have been born into an infernal bloodline or from an ancestor who made a pact with an especially powerful devil or demon, or you may have been sent hurling through the Nine Hells yourself. Perhaps your hometown was built over the ruined shrine of an ancient demonic cult, and your birth marked the day that the temple's evil magic finally came to fruition. However it came about, you have a deep and dark connection with the realm of evil, granting you incredible, yet frightful, power.
Whisperer of Evil[edit]
You can speak, read, and write in Infernal and Abyssal if you couldn't already. You also have advantage on Charisma (Deception, Intimidation, Persuasion) checks against fiends. Additionally, the spells hellish rebuke, summon lesser demons, summon greater demon, and infernal calling are added to the sorcerer spell list for you.
Infernal Pool[edit]
Your magic becomes laced with the potency of the lower planes. When you expend a spell slot to cast a sorcerer spell where you make a spell attack and the attack hits, you can spend one or more sorcery points to deal an additional 5 cold, fire, or necrotic damage (your choice) to one target that you hit. This damage increases by 5 for each sorcery point you spend beyond the first, and you can spend a number of sorcery points at a time up to your Charisma modifier in this way (minimum 1).
Dark Forbiddence[edit]
Starting at 6th level, your body rejects effects related to the Nine Hells and Abyss. You gain resistance to one damage type of your choice among the following: cold, fire, necrotic, poison. Additionally, you can spend a bonus action on your turn to end an effect causing you to be charmed or frightened. After doing so, you cannot do so again until you complete a short or long rest.
Fiendish Decadence[edit]
At 14th level, your will can render others under your control momentarily. You learn the command spell and can cast it at will. It counts as a sorcerer spell for you but doesn't count against the number of sorcerer spells you know. Fiends have disadvantage on the saving throw against the spell when you cast it.
Shape of Evil[edit]
At 18th level, you can channel your unholy power to take on a fiendish form. Select a fiend of CR 3 or less and a fiend of CR 5 or less. As an action, you can spend sorcery points equal to 2 + the CR of one of the fiends to transform into it (fiends with a CR of less than 1 cost 1 additional sorcery point). While transformed, you retain your Intelligence, Wisdom, and Charisma scores, personality, alignment, skill proficiencies, save proficiencies, and languages, but your statistics are otherwise replaced with that of the chosen fiend (except for the fiend's equipment, if it has any). You retain the Spellcasting feature and known spells and gain the Spellcasting trait(s) of the fiend, if it had any. You do not need a spellcasting focus to cast spells while transformed.
When you transform, your equipment morphs into your body and is rendered unusable until you return to your normal form. The transformation lasts for 1 hour if the fiend's CR is 3 or less, or 10 minutes of its CR is 4 or more. The transformation ends early if you are reduced to 0 hitpoints or you choose to end it early as a bonus action. If you would be reduced to 0 hitpoints while transformed as a result of damage, excess damage is applied to your normal form. You can transform into a fiend of CR 3 or less any number of times, but after transforming into a fiend of CR 4 or more, you cannot do so again until you complete a long rest.
By spending 8 hours focusing your power without interruption, you can change one or both of your chosen fiends to another one, following the same criteria as above.
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