Hell Spawn (3.5e Template)
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Born to serve Malebolgia, Hellspawn are the foot soldiers of Hell's army.
Summary[edit]
Hellspawn are Humanoids that have been promised their heart's desire if they swear allegiance to Malebolgia, the supreme master of Hell, and serve in his army during Armageddon. Such a creature is not always evil. But only the damned are ever present in Hell, and so there exists no Good Hellspawn. A Hellspawn is often selected from among Humans, Elves or Orcs. Never from anything smaller than a Dwarf, and rarely from any creature much larger than a troll.
Creating a Hellspawn[edit]
This is an acquired template, and is only applied to Humanoids.
Size and Type[edit]
A Hellspawn's size remains that of the base creature, however, whenever it would be advantageous, a Hellspawn can be considered one size category larger.
Hit Dice[edit]
Changes to a d12
Speed[edit]
Base Creature +10
Armor Class[edit]
+4 Natural Armour
Attack[edit]
As Base Creature
Full Attack[edit]
As Base Creature
Special Attacks[edit]
Special Qualities[edit]
Stat Increases: +2 STR, +2 DEX, +2 CON
Abilities[edit]
Regenerative Healing Factor: Hellspawn gain 1 Health Per round. At level 5, and every 5 levels gained after, the amount of gained health per round is increased by 1.
Black Energy Transferal: If there are creatures/characters/etc. with an "Evil" alignment within 60 Ft. of a Hellspawn, he/she gains an additional 1 health per round
Creature of Evil control: Hell spawn can control the actions of creatures of darkness and sin, such as wolves, rats, and bats.
Near-Immortality: as long as the head of a Hellspawn is intact, they cannot die. If they are reduced to 0 hit points, they are still knocked unconscious
Flight: Hell Spawn have the capability of flight with their cape, and can fly at twice the creature's base land speed
Phasing: A Hell Spawn is able to phase through walls up to D6 times a day
Shape shifting: A Hell Spawn is able to use their cloak to transform into anything/anyone of their size class once per day for 1D6 hours
Superhuman Reflexes: Hell Spawn get +2 to all Reflex Saves
Superhuman Endurance: Hell Spawn get +2 to all Fortitude Saves
Superhuman Strength: Hell Spawn get +2 to all Strength checks
Skills[edit]
Same as base creature
Environment[edit]
Usually any deep, dark corner that is quiet, and will allow the Hellspawn to wallow in its own anguish.
Organization[edit]
Individual. While in its time on the Material Plane. A Hellspawn often secludes itself from the rest of normal society. Forming relations only with those who take pity on it, and refuse to let it be.
Challenge Rating[edit]
+2
Treasure[edit]
As Base Creature
Alignment[edit]
Any Non-Good
Advancement[edit]
By Character Class
Level Adjustment[edit]
+7
Playing a Hellspawn[edit]
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