Hell Ape (5e Creature)
From D&D Wiki
Hell Ape[edit]
Large fiend, lawful evil Armor Class 15 (natural armour)
Saving Throws Str +6 Charge. If the ape moves at least 20 feet straight toward a target and then hits it with a fist attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. ACTIONSMultiattack. The ape makes two attacks. Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage. Flaming Pitch. Ranged Weapon Attack: +6 to hit, range 120/400 ft., one target. Hit: 9 (2d8) fire damage.
|
According to ancient texts, once ordinary apes, hell apes were conscripted by Asmodeus during an ancient war between the infernal lords. They are brutal, violent creatures that have been bred to destroy everything in their path. |
Back to Main Page → 5e Homebrew → Creatures