Hedge Knight (5e Subclass)
Hedge Knight[edit]
Ranger Subclass
The title of Hedge Knight is reserved for wandering knights who make a living lending their might to those in need be they man or beast. Standing against evil wherever they may find it, Rangers who choose the path of the Hedge Knight serve no master but their own conscience.
- Opening Strike
At 3rd level, once per turn, the first time you make an attack against a target creature the attack is made with +5 to the hit roll. If the attack hits, the target takes an extra 1d6 damage of the weapon's damage type. When you reach 11th level in this class, the extra damage increases to 2d6. Once you use this feature against a creature you cannot use it against that creature again until you finish a long rest.
- Wandering Knight
From 3rd level onward, as a result of your knightly studies, you gain proficiency in heavy armour. Additionally, whenever you make an Intelligence check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1).
- Hedge Knight Magic
Also at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Hedge Knight Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Ranger Level | Spell |
---|---|
3rd | sanctuary |
5th | find steed |
9th | remove curse |
13th | find greater steed |
17th | circle of power |
- Nimble Combatant
Beginning at 7th level, when you use your action to Dodge, you can use a bonus action to make one weapon attack.
- Dreadful Smite
When you reach 11th level, after you use the Opening Strike feature on a creature it must succeed on a Wisdom saving throw against your spell save DC or become frightened of you for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Retaliatory Blow
At 15th level, whenever an enemy creature misses you, or a friendly creature within 5 feet of you, with an attack you may make one weapon attack against that enemy creature immediately after its attack, provided that you can see the creature and it is in range of your weapon. You may only use this feature once per turn.
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