Heavy Soldier (5e Class)
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[edit]
as the enemy humans come barging in the Room with Buletts flying the orc heavy shouts this is “gonna be a blood bath” and starts firing away with his minigun slaughtering everyone just as his partners say you are so overkill and the orc laughs it off[edit]
Creating a heavy soldier[edit]
- Quick Build
You can make a heavy soldier quickly by following these suggestions. First, strength or dexterity should be your highest ability score, followed by constitution. Second, choose the soldier background. Third, choose b and a
Class Features
As a heavy soldier you gain the following class features.
- Hit Points
Hit Dice: 1d12 per heavy soldier level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per heavy soldier level after 1st
- Proficiencies
Armor: light,medium,heavy
Weapons: martial and simple melee and ranged weapons
Tools: all artesian tool
Saving Throws: con str
Skills: choose 2 from athletics, acrobatics, intimidation, insight, survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) or (b) one one assault rifle or (c) 2 pistol
- (a) chainmail or (b) cahin shirt
- minigun
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | — |
2nd | +2 | — |
3rd | +2 | — |
4th | +2 | Ability Score Improvement |
5th | +3 | — |
6th | +3 | — |
7th | +3 | — |
8th | +3 | Ability Score Improvement |
9th | +4 | — |
10th | +4 | — |
11th | +4 | — |
12th | +4 | Ability Score Improvement |
13th | +5 | — |
14th | +5 | — |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | — |
minigun master[edit]
You are so used to just spraying down enemies with the minigun. You treat the minigun as having the burst fire properties but instead of shooting in a square you fire in a 20ft cone.
<!-Subclass Feature->[edit]
At 3rd level, you chose a heavy soldier archetype Choose between bullet hell, explosives and absolute defense all detailed at the end of the class description. Your choice grants you features at 3rd and again at 6,9,12,15,19.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
= multi attack[edit]
You can now attack an extra time as apart of the attack action
<!-Class Option 1->[edit]
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<!-Class Option 2->[edit]
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Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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