Heavy Demonslayer Arm (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | * | 1d4 | * | 1 | |||||||
Diminutive | * | 1d6 | * | 1 | |||||||
Tiny | * | 1d8 | * | 2 | |||||||
Small | 1500g | 1d10 | 4lb | 5 | |||||||
Medium | 1500g | 2d6 | 8lb | 10 | |||||||
Large | 1500g | 3d6 | 16lb | 20 | |||||||
Huge | * | 4d6 | * | 40 | |||||||
Gargantuan | * | 6d6 | * | 80 | |||||||
Colossal | * | 8d6 | * | 160 | |||||||
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Description: The first time your wear this, a dark glove begins covering your hand. Heavy Demonslayer Arms are made from demon bodies. While wearing this, if you aren't a demon or have demonblood subtype, your total level decreases by one, and you gain no benefit from Demonslayer Claws. You can't remove this from your body.
Activation: Activating the Heavy Demonslayer Arm is a swift action. Your arm gets bigger and becomes more demon-like. Because of its weight, you can't use your second hand. The Heavy Demonslayer Arm is considered a two handed weapon. Deactivating this weapon is a free action.
Effect: When the wearer makes an attack against a evil aligned creature, the arm deals 4d6 bonus damage; against good aligned creatures the arm deals 2d6 bonus damage. This damage is treated as though it came from a magical weapon for the purposes of damage reduction.
Effect 2: If you are tripped during your own trip attempt, you can deactivate the Heavy Demonslayer Arm to avoid being tripped.
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