Hearty Wizard (3.5e Optimized Character Build)

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Introduction[edit]

I recently played a game as a wizard and he died in the first session. I was annoyed, so I created this

References[edit]

<- http://www.d20srd.org/ ->

Game Rule Components[edit]

Spells, Powers, Soulmelds, Stances, etc...[edit]

spells starting at third level, defensive stance at eleventh level.

Items[edit]

none needed (you can have them if you want, just no armor)

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): highest in int, then con, then dex, as normal for a wizard. Race:Dwarf (if con is below 14) or human (con 14+). Dwarves get +2 con, and you really need the extra hitpoints at low levels, even as a fighter. If you can afford to, humans get an extra feat which allows you to develop faster.


ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Fighter 1 +1 +2 +0 +0 <- take anything -> <- bonus feat (take power attack or dodge ) -> <- use a short range, one handed weapon. dwarven waraxes are great->
2nd Fighter 2 +2 +3 +0 +0 <- you should have power attack, dodge, and whatever you picked for your starter feat -> <- bonus feat (take power attack or dodge. the one you didnt take last level.) -> <- none->
3rd Fighter 2/Wizard 1 +2 +3 +0 +2 <- Bonus feat for third level! take quicken spell. -> <- summon familiar, scribe scroll -> <- ban illusion (if you play that way)->
4th Fighter 2/Wizard 2 +2 +3 +0 +3 <- you should have power attack, quicken spell, dodge, and what ever you chose at first level -> <- none -> <- put +1 ability on int, dex or con, whichever will go up a modifier ->
5th Fighter 2/Wizard 3 +2 +4 +1 +3 <- none new -> <- none -> <- none ->
6th Fighter 2/Wizard 4 +3 +4 +1 +4 <- bonus feat for sixth level. take combat refexes -> <- none -> <- none ->
7th Fighter 2/Wizard 5 +3 +4 +1 +4 <- take empower spell -> <- bonus feat -> <- none ->
8th Fighter 2/Wizard 5/Eldritch Knight 1 +5 +6 +1 +4 <- take spring attack -> <- bonus feat -> <- put +1 ability on int, dex or con, whichever will go up a modifier ->
9th Fighter 2/Wizard 5/Eldritch Knight 2 +6 +7 +1 +4 <- bonus feat for ninth level. take anything -> <- level of wizard spells -> <- none ->
10th Fighter 2/Wizard 5/Eldritch Knight 3 +7 +7 +2 +5 <- you should have power attack, quicken spell, dodge, spring attack, combat refexes, whatever you chose at first level, and whatever you chose -> <- level of wizard spells -> <- none ->

Munchkin-Size Me[edit]

Quickened true strike and bulls strength go a long way.


Limitations[edit]

You're basically a wizard with fighter levels. You can attack things with a sword or use magic, but you are slightly weaker than a fighter or wizard of the same level.


DM Counters[edit]

None needed. This is far from overpowered.


Miscellaneous[edit]


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