Hearty Wizard (3.5e Optimized Character Build)
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Introduction[edit]
I recently played a game as a wizard and he died in the first session. I was annoyed, so I created this
References[edit]
<- http://www.d20srd.org/ ->
Game Rule Components[edit]
Spells, Powers, Soulmelds, Stances, etc...[edit]
spells starting at third level, defensive stance at eleventh level.
Items[edit]
none needed (you can have them if you want, just no armor)
Progression[edit]
Starting Ability Scores (Before Racial Adjustments): highest in int, then con, then dex, as normal for a wizard. Race:Dwarf (if con is below 14) or human (con 14+). Dwarves get +2 con, and you really need the extra hitpoints at low levels, even as a fighter. If you can afford to, humans get an extra feat which allows you to develop faster.
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Fighter 1 | +1 | +2 | +0 | +0 | <- take anything -> | <- bonus feat (take power attack or dodge ) -> | <- use a short range, one handed weapon. dwarven waraxes are great-> |
2nd | Fighter 2 | +2 | +3 | +0 | +0 | <- you should have power attack, dodge, and whatever you picked for your starter feat -> | <- bonus feat (take power attack or dodge. the one you didnt take last level.) -> | <- none-> |
3rd | Fighter 2/Wizard 1 | +2 | +3 | +0 | +2 | <- Bonus feat for third level! take quicken spell. -> | <- summon familiar, scribe scroll -> | <- ban illusion (if you play that way)-> |
4th | Fighter 2/Wizard 2 | +2 | +3 | +0 | +3 | <- you should have power attack, quicken spell, dodge, and what ever you chose at first level -> | <- none -> | <- put +1 ability on int, dex or con, whichever will go up a modifier -> |
5th | Fighter 2/Wizard 3 | +2 | +4 | +1 | +3 | <- none new -> | <- none -> | <- none -> |
6th | Fighter 2/Wizard 4 | +3 | +4 | +1 | +4 | <- bonus feat for sixth level. take combat refexes -> | <- none -> | <- none -> |
7th | Fighter 2/Wizard 5 | +3 | +4 | +1 | +4 | <- take empower spell -> | <- bonus feat -> | <- none -> |
8th | Fighter 2/Wizard 5/Eldritch Knight 1 | +5 | +6 | +1 | +4 | <- take spring attack -> | <- bonus feat -> | <- put +1 ability on int, dex or con, whichever will go up a modifier -> |
9th | Fighter 2/Wizard 5/Eldritch Knight 2 | +6 | +7 | +1 | +4 | <- bonus feat for ninth level. take anything -> | <- level of wizard spells -> | <- none -> |
10th | Fighter 2/Wizard 5/Eldritch Knight 3 | +7 | +7 | +2 | +5 | <- you should have power attack, quicken spell, dodge, spring attack, combat refexes, whatever you chose at first level, and whatever you chose -> | <- level of wizard spells -> | <- none -> |
Munchkin-Size Me[edit]
Quickened true strike and bulls strength go a long way.
Limitations[edit]
You're basically a wizard with fighter levels. You can attack things with a sword or use magic, but you are slightly weaker than a fighter or wizard of the same level.
DM Counters[edit]
None needed. This is far from overpowered.
Miscellaneous[edit]
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