Hearth Fiend (5e Creature)

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Small elemental, chaotic evil


Armor Class 13 (natural armor)
Hit Points 27 (5d6+10)
Speed 5 ft.


STR DEX CON INT WIS CHA
7 (-2) 16 (+3) 15 (+2) 8 (-1) 12 (+1) 10 (+0)

Skills Deception +2
Damage Vulnerabilities cold
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 11
Languages Common, Ignan
Challenge 2 (450 XP)


Ember Eyes (3/Day). The hearth fiend releases 7 (2d6) glowing embers into the air. These embers drift at a speed of 15 feet and remain hot for 5 (1d10) rounds. Anything that would quench a normal fire destroys an ember. The hearth fiend can see and hear through the embers. Hot embers that land on flammable surfaces create a small fire. As a bonus action, the hearth fiend can transfer itself into this new fire, causing its old body to become a mundane fire. When the hearth fiend transfers its essence, any remaining embers are extinguished.

Hypnotic Flames. Creatures that hear the crackling whispers of the hearth fiend but are unaware of its existence must make a DC 14 Wisdom saving throw. On a failure, they become charmed by the hearth fiend for 1 day. Charmed creatures view the advice and suggestions of the hearth fiend similarly to those from a trusted friend or advisor.

ACTIONS

Fiery Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) fire damage.

Firebolt. Ranged Spell Attack: +5 to hit, ranged 30 ft., one target. Hit: 10 (3d4+3) fire damage and the target must make succeed on a DC 13 Dexterity saving throw or catch fire, taking 5 (1d10) fire damage at the start of each of its turns until someone takes an action to douse the flames.


The hearth fiend is an evil creature from the Elemental Plane of Fire, the fiery counterpart to the water weird. A hearth fiend begins its evil activities by whispering to those unlikely to guess its nature: a young child, a bar maid, or a dimwitted bully. It makes promise of power or knowledge in exchange for help in spreading its evil.

Hidden pyromaniacs. A hearth fiend is found only in a source of open fire: the guttering flame of a candle, the stout radiance of a torch, the warming blaze of a campfire, and so on. Here, it is visible occasionally as a malevolent face that flickers menacingly in the fire. If the creature wishes to, it can make its features obvious to all who look upon it, otherwise it can be seen only with a detect magic, detect invisibility, or similar spell. Hearth fiends communicate with others of their kind through the flickering of their flames and the pops and crackles they emit. When they wish to, which is seldom, they can speak to those near them in the common tongue of men. In such cases, their voices are sharp and crackling with hissing, whispery overtones. There is a chance that those who hear the voice of the hearth fiend will not recognize it as speech unless they are aware of the creature’s presence.

Corrupting Influence. Hearth fiends are solitary creatures that delight in causing mischief and evil. Once the monster takes up residence in a given fire, that flame cannot be extinguished by normal means. It continues to burn so long as there is fuel available. Because the magical fires of this creature can consume stone and water as easily as wood or coal, it almost always has something to consume. Hearth fiends have a taste for living flesh as a fuel source, however, and enjoy nothing the consumption more than of thrashing, screaming victims caught in their fiery embrace. Typically, the hearth fiend will wait for several days after entering a new fire before taking any actions that might reveal its presence o those around it. When it begins its evil doings, it typically does so by whispering to those who are not likely to guess at its origins: a young child, a bar maid, or a dim-witted bully. It begins to promise things to this person in exchange for his help in spreading its evil. At first, the promises are innocent and even helpful (“I will keep your inn warm and brightly lit…”) and the demands minimal (“… if only you will bring me some tasty yew to feed upon.”) As time goes on, and the creature begins to acquire the trust and friendship of the fire’s tender, the promises become more insidious and the demands greater. It might promise never to burn the evening meal, or even the family children, in exchange for a small animal being tossed into it once per month. Further, because the fire can see many things with its ember eyes that the tender cannot, it will begin to offer disturbing news. The intent of its efforts is to goad the person it speaks to into helping the hearth fire do more evil deeds.

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