Heart Burst Spider (4e Creature)

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Unlike other spiders, the heart burst spider doesn't have venom. It is hermaphrodiphic and its mandibles inject eggs.

Adults are spiders with a weak dark green hide, three sets of mandibles and almost no intelligence. Juveniles are smaller versions of the adults.

Encounters[edit]

When encountered these creatures do not work together trying to kill or infect the party. They attack en masse trying to overwhelm their prey.

Level 3 Encounter (825 XP)
  • 2 Pseudonatural Heart Burst Spiders (Level 3 Elite Brute, 300 XP each)
  • 6 Heart Burst Spiderlings (Level 3 Minion Lurker, 38 XP each)

Terrain: The cave has many stalagmites that obstruct one square. There is also an erratic portal in the centre of the cave. When a creature ends its move on an erratic portal square, it makes an immediate saving throw. On a save, that creature can teleport up to 5 squares per tier as a free action. On a failed saving throw, the creature can teleport up to 2 squares per tier as a free action, and it takes 10 lightning damage per tier. If the creature chooses not to teleport, it still takes the lightning damage.

Heart Burst Spiderling[edit]

Heart Burst Spiderling
Level 3 Minion Lurker
Small Aberrant Beast (Spider)
XP 38
HP 1; a missed attack never damages a minion. Initiative +4
AC 17; Fortitude 13, Reflex 16, Will 15 Perception +3
Speed 6, climb 6 (spider climb) Tremorsense 5
Standard Actions
Basicmelee.png Bite ♦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 5 damage. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts spider spine disease (stage 1)
Skills Stealth +9
Str 11 (+1) Dex 17 (+4) Wis 14 (+3)
Con 12 (+2) Int 1 (-4) Cha 7 (-1)
Alignment Unaligned Languages -
Equipment -

Spiderlings lurk in shadowy corners until one can charge at the party. When one charges, they will all do so regardless of the invervening terrain.

Pseudonatural Heart Burst Spider[edit]

Pseudonatural Heart Burst Spider
Level 3 Elite Brute
Large Aberrant Beast (Spider)
XP 300
HP 112; Bloodied 56 Initiative +4
AC 15; Fortitude 15, Reflex 14, Will 15 Perception +3
Speed 6, climb 6 (spider climb) Tremorsense 5
Saving Throws +2; Action Points 1
Standard Actions
Basicmelee.png Bite ♦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 2d8 + 4 damage. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts spider spine disease (stage 1)
Melee.png Double Attack ♦ At-Will
Effect: The spider uses bite twice.
Minor Actions
Melee.png Bleeding Tentacle ♦ At-Will
Attack: Melee 2 (one creature); +6 vs. Fortitude
Hit: The target is pulled 1 square and gains vulnerable 2 to all damage until the end of the spider's next turn.
Skills -
Str 16 (+4) Dex 16 (+4) Wis 14 (+3)
Con 4 (+3) Int 1 (-4) Cha 7 (-1)
Alignment Unaligned Languages -
Equipment -

The first heart burst spider eggs appeared near strange, small dimensional anomalies. As the spiders proliferated with the presence of living creatures, some inherited the qualities of that other realm. On reaching adulthood, these brutish spiders blossom with tentacles. The pads on each tentacle cause internal bleeding in their victims.


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