Healing Spark (3.5e Spell)

From D&D Wiki
Jump to navigation Jump to search


Healing Spark
Conjuration
Level: Soul Magus 0
Components: V, S, F/DF
Casting time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Duration: 1 round/level (D)
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text


You create a ball of positively-infused soulstuff that follows your commands. It is capable of healing 1d3 hit points +1 per caster level (maximum +5). It responds to your mental commands and moves by flying at a speed equal to your land speed, with poor maneuverability. On your command it will make contact with a target, destroying itself and healing the target.

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Focus/Divine Focus: A white glass rod/your Divine Focus


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSoul Magus